

The first one came out when The Simpsons was at peak relevance — I wanna say it was right around the time Mr Burns was shot and we had that cliffhanger and nobody knew who shot him. I guess it was the new “who shot JR” except I still don’t know who shot JR. I’ve gotten curious a couple times, looked it up, said “oh” and promptly forgot about it because I never watched Dallas, so those characters don’t mean anything to me.
The neat thing about The Simpsons though, like most American cartoons is, what you know from the first seasons, when it was good, is still exactly what the show is still about. Homer still works at the power plant. Bart is still in fourth grade, Lisa is still in third, and Maggie is still in diapers. The characters don’t age. It’s not like Japan’s Fullmetal Alchemist where these adolescent boys age ever so slightly in every episode, and by the end of it all they’ve basically grown up. In The Simpsons, the family stays the same, it’s the world around them that changes, which is weird, because they do not grow, they do not learn, they do not evolve. That’s a good thing for those of us who gave up after the first movie or thereabouts, because we can just pick up where we left off, doesn’t matter if the last 20 or 30 seasons were trash. The movie can stand on its own.
That said, I’m not interested, maybe I’ll catch it on streaming, but I’m more likely to watch it in the next 5 years than I am not to. Assuming I live that long. I am old enough to have seen the first episodes when they first aired.











BioWare needs to do what the Castlevania creator did. Konami wouldn’t give up the rights to Castlevania (or sell it — the Netflix deal was lucrative, after all) and just make their own studio “with blackjack and hookers.” Sure, the studio behind Bloodstained was problematic when it came to delivering on certain promises to Kickstarter backers, and sure, the mobile ports were abandoned and the Switch port was (apparently) never fixed… but on PC and Xbox at least, the game was fine. The best of Symphony of the Night and Aria of Sorrow, it’s the best Castlevania game not called Castlevania, and it’s among the best Castlevania games, too. I’m not sure there is even one that is actually better at everything. They really took all the good parts of Castlevania and, instead of a gimmick like an inverted anti-castle or entering paintings, they just made the castle stupidly huge, almost unreasonably so. The architecture doesn’t make sense, but it never did.
It happened with the developers behind Fallout as well. They became Obsidian, and I think InXile got some of those developers. Obsidian went on to make Pillars of Eternity and The Outer Worlds. InXile made a bunch of RPGs too, but I can’t name any without looking them up.
BioWare needs to take its talent and go indie.