All artists train themselves on others artwork, most probably unpaid.
All artists train themselves on others artwork, most probably unpaid.
They are wrong. Theft means depriving someone of having something, and that’s not the case here. It’s more a “they’re taking our jobs” kind of situation.
Those earbuds are not so great for flight mode.
My experience has been that good documentation is mostly something done if somebody gets paid for the work. People working on stuff in their spare time just don’t care enough to document their project.
I can tell you that I wouldn’t invest my time in developing a game if there’s no chance of selling it in the first place due to the license requirements of a third party package.
clap and bevy are big offenders there. It’s really hard to learn how to use them due to this.
There’s the saying that software development is one of the few crafts where the craftspeople also create the tools for themselves.
Bevy’s ECS is tied up with Rust’s trait system, therefore it’s impossible to use a different language.
Bevy has added runtime-defined systems and components to enable scripting integration in recent updates.
I’ve looked into this. For proper integration (e.g. not as a hack with platform views that require a ton of overhead and multiple separate rendering contexts) I’d need access to the native rendering API in Godot, and the engine doesn’t expose it in any way that I could find.
Depending on how you treat it, it might also be your last. So far, Framework has offered upgrades to their existing customers so they don’t have to buy a completely new notebook to upgrade.