They’re definitely inspiring.
- 5 Posts
- 24 Comments
I mean the way it got truncated makes it clickbaity.
Scallops@ttrpg.networkto
rpg@ttrpg.network•GMs, how do you approach learning a new system from scratch?English
0·3 months agoI don’t necessarily want to jettison this level of crunch, as I think it’s integral to the tone the system is designed around, but fuck me if it isn’t a lot to keep track of
Allow me to disagree with the highlighted statement. A mistake old school game designers used to make is to try and reflect every fluff detail in the rules. You don’t have to differentiate an assault rifle in full auto from an SMG and in most cases, even an HMG. If you go down this route, you will need to account environmental factors, fatigue, time of day… which are also big influencers. But we don’t, because that’s what randomizers are for. Just bundle the difference in the randomizers.
You’ll say, correctly, “getting hit by a .50 cal is a world of difference compared to a 9mm”. That’s true. That’s fiction and setting, though. It doesn’t have to be reflected in the rules of simulating shooting the things in a game.
My advice would be to do exactly what you proposed not to: chuck the entire system. Use a generic system instead. Whatever you’re most familiar with: Cortex, Savage Worlds, Fate, GURPS…
What is your story about? If it is about handling the gear, then perhaps (perhaps!) keep the OG system. If it’s about anything else - a shared overarching plot you’ll write with the players; about how the characters react and evolve to their surroundings; about interpersonal drama; base building, you name it - use a different system.
Of the ones I listed, Savage Worlds is easily reskinned, Fate is easily tweaked, Cortex is a toolbox to get your game moving fast just the way you want it to feel, and GURPS probably already has a module for you to use. If you want to bounce ideas with other people adapting to Fate and Cortex, they both have very active Discord communities (I know, information silo, but that’s where the authors hang out). Good luck!
P.S.: I just remembered Cepheus (a Traveller retrocolone) has the acclaimed Modern War from Zozer Games. I have played their Hostile (Alien universe RPG) and the ruleset is essentially the same. There is some crunch, but easier than D20: https://www.zozergames.com/modern-war.html
It looks like it and Delta Green lead sales on military RPGs: https://www.drivethrurpg.com/en/browse?genre=320-military
First line becomes the title, so keep that in mind. Your title looks atrociously clickbaity now (“Bundle of Holding are currently not offering one, not offering two, not even offering three”), which might explain the downvote I see.
Scallops@ttrpg.networkto
rpg@ttrpg.network•Folk Tale Metafiction for Fantasy TTRPG settings?
0·3 months agoShort: yes, it would sell. Do it!
Long: This is the format found in the then very popular “Volo’s guide to…” AD&D sourcebooks. They were prefaced and annotated here and there by Elminster, the scholar mage extraordinaire of the setting. The idea was that this Marco Volo character documented tales of places, creatures, magicks, etc. not only without rigor, but prone to exaggerations, inaccuracies, and outright fabrications. Like fake travelogues of the 19th century, just looking for a quick buck from naive readers.
It was popular for a few reasons:
- very well written, fun to read
- delicious, flavorful prose that added color to the world along with data
- establishes an unreliable narrator, which encouraged GM’s to deviate freely from written lore
Scallops@ttrpg.networkto
rpg@ttrpg.network•Publishing my personal VTT open source and aGPL licensed
0·4 months ago[email protected] might also be interested in this. Thanks for sharing!
Scallops@ttrpg.networkto
rpg@ttrpg.network•What RPG rules would you use for Brancalonia instead of D&D?
0·4 months agoCortex Prime. Extremely hackable, nearly impossible to break. Powerful to reinforce flavor with mechanics (which is what I think you’re going after). Simple mechanics (if you don’t go ham with the Mods).
Scallops@ttrpg.networkto
rpg@ttrpg.network•Rules-light TTRPG for 8-12 players (including GM)
0·4 months agoMark of the Odd games (Into the Odd, Mausritter, Into the Bronze, etc.). Extremely fast character creation, the rules so light they’re almost not there, very few rolls, very deadly rolls.
Scallops@ttrpg.networkto
rpg@ttrpg.network•What surprised you most when you ran your first full campaign?
0·5 months agoThis is an LLM bot. Look at its post history. It’s using your answers to train itself to promote a product.
Scallops@ttrpg.networkOPto
Science Fiction@lemmy.world•An actual post-apocalyptic vehicle
0·6 months agoIt’s very expensive to be poor.
Scallops@ttrpg.networkto
Science Fiction@lemmy.world•The Top Sci-Fi Weapons In The Universe
0·8 months agoBy a factor of 4 or more, no less.
Scallops@ttrpg.networkto
Science Fiction@lemmy.world•Avada Kedavra – Humanity’s Last Prompt (First Order Logic H.P. Fanfiction)
0·1 year agoScience fiction AF /s
Scallops@ttrpg.networkto
Science Fiction@lemmy.world•The Sojourn Audio Drama's first three episodes are now free!
0·1 year agoI’m not a fan of audiobooks (my mind just wanders off), but I loved listening to this. Really good voice acting and sound FX.
Scallops@ttrpg.networkto
rpg@ttrpg.network•TTRPGs that have a "small fish in a big pond" feel?
0·1 year ago[email protected] and other [email protected] games often feature that.
Bulldogs is a great narrative game on Fate with that vibe.
Scallops@ttrpg.networkto
No Stupid Questions@lemmy.world•How do you reconcile staying sane while keeping yourself up-to-date with the news?
5·1 year agoBy becoming willingly non informed. Mixed success so far. 🙁
Of course. What is sambal, just in case there’s someone in the audience that doesn’t know it?
I have no experience with this specific setting, but I’ve played SW quite a bit. I think it would be pretty straightforward to adapt it to FATE, and with a little extra effort but a better result to Cortex Prime.






I hate the name, though. Nothing about that site is a Wiki. Call it TTRPG Catalog, Folio, whatever. If there’s no way to directly edit anything, it’s not a wiki. (And no, I don’t think a wiki would be a good idea for a website of this kind.)