Do you think the Wii U would be powerful enough for native 3DS emulation? It’s a lot to ask of the console but it would be pretty awesome.
Edit: Sorry for the late reply. I don’t check Lemmy that consistently.
Mega Man 4 is my favorite NES game. I also love Mega Man 2 and 6. 5 is fun. 3 is overrated. 1 is okay. I’ll write you a paragraph on each game if you’d like. Try The Sequel Wars!
Do you think the Wii U would be powerful enough for native 3DS emulation? It’s a lot to ask of the console but it would be pretty awesome.
Edit: Sorry for the late reply. I don’t check Lemmy that consistently.
Hang on, 3DS too? Is that emulation, a compatibility layer, just streaming from a 3DS, or what?
I find gamepads to be more comfortable than mouse and keyboard, and most modern games are designed such that all of their functions can be performed comfortably on controller. I also tend to play a lot of games that benefit from having an analog stick.
All just preference, of course. Kb/m and gamepads are good at different things.
Very fair. Personally, I think most games made today are designed around gamepads (with the exception of some genres, especially shooters), but even then kb/m does work fine for most games.
That’s a good point. I did say “most games” because some genres are definitely better on kb/m, but I didn’t think about how that’s what most Steam users are probably playing.
I think that article’s headline is incorrect. Valve’s article said that 10% of controller sessions are Steam Decks, not 10% of Steam Input sessions. Here’s Valve’s article: https://steamcommunity.com/games/593110/announcements/detail/4142827237888316812
So weird that only 15% of Steam sessions are using controllers. I thought everyone had a controller. Most games are just better with a gamepad.
59% of controller sessions are using Xbox controllers. Not surprising, but I wonder how many of those Xbox controllers aren’t actually Xbox controllers. I use an 8BitDo Pro 2, which uses X-Input on PC. Though the majority of my gaming is done on Deck now.
This looks about comparable to the remaster from earlier, which looked incredible for a Switch game. The trailer looked nice but definitely not what we would expect from something on the level of a PS4. I don’t see a reason to doubt that the footage was the game running on Switch.
But the fact that people are debating if this is Switch 2 footage speaks volumes about Retro Studio’s skill. Jaw-dropping graphics for a Switch game.
So weird to see a PlayStation IP on Switch. I wonder if LEGO pushed for that since LEGO games have a big audience on Switch (as far as I can tell based on very limited research and big assumptions.) But I really have to wonder-- If the goal is broadening the audience, why on earth is this game on Switch but not PS4? I’m not mad or anything, but that’s extremely weird. Maybe it’s an attempt to sell more PS5s?
I’ve noticed that the games that dominate this list every month are very long games designed to suck players into their gameplay loops for hundreds of hours. Nothing wrong with that, but it makes me wonder if there are short games that are very popular, yet get left off of this list just because they end in 10 hours. I would like to see a top 20 list sorted by number of players rather than playtime.
This is crazy. The first time we’ve heard a peep out of Starfy since The Legendary Starfy outside of Smash. And this is the first time these three games were ever released outside of Japan! It makes me wonder if Starfy’s about to make a comeback, but that’s probably just wishful thinking.
Wish they were translated, though. These games have stories, and while you don’t need that to enjoy the level design, a part of the experience is gonna be lost on anyone who can’t read Japanese.