

I’m a big fan of Fate but I wouldn’t try it with a big group of players who are unfamiliar with it. It’s not a crunchy system but not really rules-light either and needs a very different approach than most traditional games; e.g. if the players aren’t used to self-compels, you’ll have your hands full remembering all the PCs’ aspects and trying to keep them in play so the players regularly get Fate Points.






It should probably be a book the reading of which would be most beneficial to everyone. That’s a high bar pointing to some form of practical philosophy. I’d go with an introduction to Buddhism, something like What the Buddha Taught by Walpola Rahula though perhaps there are others better suited for a general audience.