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Yes, that was the original name, back in the 90’s.
Yes, that was the original name, back in the 90’s.
“oh, i don’t know what this native english speaker is saying, i guess english is still a skill i’m working on”
I’m no native English speaker as well, and that’s how I often think as well. In my mother tongue I know so many words, their meaning and their sound. In English, however, I’m still learning new words now and then, and it opens my world to the language every time. This is true for dialects as well.
Learning a new language is quite hard in the beginning, but it’s so satisfying and world opening when you start to actually use a new language.
edit Ohh, and sorry for my bad English ;)
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The ultimate goal of the WIneHQ team is to have their own fully DX12 implementation. The reason why vkd3d-proton exists is that Valve didn’t want to wait for it to mature and AFAIK they did have differences in what should be included in vkd3d. Which is why they don’t work on the same project.
I’m pretty sure vkd3d-proton does not rebase from vkd3d.
@[email protected] I’ve found this (scroll down to #5 if it won’t scroll automatically). It shows some tools that can be used to change DMI information for different Manufacturers.
This is part of the motherboard and can only be changed with specific tools from the manufacturer. Back in the days there was AMIDEDOS
as a dos tool to change it in AMI Bios. You would need to find out, what tool can be used to change it in your UEFI. However, it’s possible that those tools are not available to the public.
There is another video, showing only the torso. It has no music, but the actual sound and this is not even less terrifying https://youtu.be/gl0GnzPIOl4