

no, windows hypervisor bypasses run with hypervisor. The only requirement is virtualization support, any modern cpu that is capable of running the game at all should support it.


no, windows hypervisor bypasses run with hypervisor. The only requirement is virtualization support, any modern cpu that is capable of running the game at all should support it.


nope it doesnt, voices cracks use a similar method to old cpy cracks: they reverse engeneered denuvo hardware fingerprint generation, so the crack can generate a working fingerprint of any pc, skipping the “steam ownership” check. Denuvo checks still run, but it sees a “good” fingerprint so it doesnt crash the game.
Still it’s not an easy task, denuvo is obfuscated like hell and requires a lot of knowledge and time to catch all the quirks.


No, 5800x3d is zen3 sadly.
But you can actually test it with a small python script:
# docs: https://man.archlinux.org/man/arch_prctl.2
import ctypes
import errno
import mmap
import os
import signal
import subprocess
import sys
SYS_arch_prctl = 158
ARCH_SET_CPUID = 0x1012
libc = ctypes.CDLL(None, use_errno=True)
libc.syscall.restype = ctypes.c_long
def arch_set_cpuid(enabled: bool) -> None:
rc = libc.syscall(SYS_arch_prctl, ARCH_SET_CPUID, 1 if enabled else 0)
if rc != 0:
e = ctypes.get_errno()
raise OSError(e, os.strerror(e))
def make_cpuid_stub():
# push rbx
# xor eax, eax
# cpuid
# pop rbx
# ret
code = b"\x53\x31\xc0\x0f\xa2\x5b\xc3"
mm = mmap.mmap(
-1,
len(code),
flags=mmap.MAP_PRIVATE | mmap.MAP_ANONYMOUS,
prot=mmap.PROT_READ | mmap.PROT_WRITE | mmap.PROT_EXEC,
)
mm.write(code)
addr = ctypes.addressof(ctypes.c_char.from_buffer(mm))
func = ctypes.CFUNCTYPE(None)(addr)
func._mm = mm
return func
def child():
cpuid = make_cpuid_stub()
print("Trying normal CPUID...")
cpuid()
print("Normal CPUID worked.")
try:
arch_set_cpuid(False)
except OSError as e:
if e.errno == errno.ENODEV:
print("CPU does not support CPUID faulting.")
return 2
raise
print("CPUID disabled for this thread. Calling CPUID again...")
cpuid() # should SIGSEGV -11 if faulting is supported
print("Unexpected: CPUID did not fault.")
return 0
if __name__ == "__main__":
if len(sys.argv) > 1 and sys.argv[1] == "child":
raise SystemExit(child())
p = subprocess.run([sys.executable, __file__, "child"], text=True)
print(f"child exit code: {p.returncode}")
if p.returncode == -signal.SIGSEGV:
print("Result: CPUID faulting is supported and worked.")
elif p.returncode == 2:
print("Result: CPUID faulting is not supported by the hardware.")
else:
print("Result: test did not complete cleanly.")


yeah, more on that: linux kernel has support for cpuid faulting for supported intel cpus since 2017, while amd since only last year. Not sure why amd was slower on this.


No it cannot be done with proton alone. Proton/wine is only a translation layer: if a program makes cpuid calls, proton/wine cannot intercept them because cpuid is executed directly on hardware silicon.


Correction: usermode is only supported by zen4 (or newer) and intel Ivy Bridge (or newer).
The reason is pretty simple: only from those generations onwards a new instruction was added (cpuid faulting) which is executed in the hardware itself, old generations simply lacks the silicon for it.
cpu faulting is used to trap usermode cpuid calls and can be used to return spoofed values, without needing an hypervisor.


You can’t get lossless with any spotify mod. All spotify mods are capped at free account quality (128kbps iirc) because spotify api premium check happens server side.
Any mod that says otherwise is a scam at best, malware at worst.
Note: i’m only talking about spotify custom apk mods. Local lossless download tools are legit and can download lossless (eg votify) with a premium paid account.


yeah it’s running fine for me, what errors are you getting? i dont have 2fa enabled though
maybe open an issue on the wrapper github repo


InsaneRamZes uploaded the full game (155gb) on rutracker org. I obv cant direcly link to it, but search bar is your friend :)


Do you have a paid/premium apple music account? if yes it’s easy and you can even download lossless from apple music: https://github.com/glomatico/gamdl#️-wrapper


There are 2 very informative threads on cs rin ru (search for “Hypervisor cracks”), read them and then decide if it’s worth it.
What games are you planning to play? Are they worth the risk?


Yes, if OP doesnt have any emu already setup, fitgirl repack is the way to go.
Watch out for fake ones, the real one ends with .site and has “-” between the words “fitgirl” and “repacks”
or read this (doesnt contain nor links to any copyrighted material): https://claraiscute.neocities.org/Guides/FakeFitgirlwebsites/


Do you specifically need a cloud storage for persistence?
if it’s just file transfering, take a look at this list: https://gist.github.com/SMUsamaShah/fd6e275e44009b72f64d0570256bb3b2


rtings provide actual overall tests: https://www.rtings.com/vpn/tests/changelogs
and you can sort reviews based on your major factor: https://www.rtings.com/vpn/reviews/


Some components are open source (stremio-web for example): https://github.com/orgs/Stremio/repositories


here’s the source code, 1 file with almost 20.000 lines of pure cmd hell :D https://github.com/massgravel/Microsoft-Activation-Scripts/blob/master/MAS/All-In-One-Version-KL/MAS_AIO.cmd
this is a more structured version: https://github.com/massgravel/Microsoft-Activation-Scripts/tree/master/MAS/Separate-Files-Version


You can use lucida.to or Glomatico Blue telegram bot (https://t.me/GlomaticoBlueMusicBot)


Well i’ve setup a fork and modified the workflow file to build windows and macos: https://github.com/PorcoDio00033/strawberry/actions/runs/17040509548
I’ve not tested those binaries because i dont use that player, but they should work because entire workflow ran without errors.
The original repo already builds both windows + macos binaries, but it pushes them to a private server, not publically in actions/releases.
Paywalling binaries doesnt make sense lol
this one? you can search on github with fork:only tag to find all still existing repo/fork