- 24 Posts
- 249 Comments
MalikMuaddibSoong@startrek.websiteto
Star Trek Social Club@startrek.website•Karim Diané On The Physicality Of Being Klingon, Getting Advice From Michael Dorn, And Asking For MoreEnglish
0·1 day agoSeems like a real one and I hope he does well in the next gig. I await the day I can point to him on the screen and say “Did you know he was in Star Trek also?”
MalikMuaddibSoong@startrek.websiteto
Lemmy Shitpost@lemmy.world•what would happen if a facehugger latched onto a graboid?English
0·1 day agoCan I just get a solid sequel or reboot on tremors?
Don’t get me wrong, I love the camp it descended into, but the first one was great because half of the magic is that the characters were so ordinary and mundane (instead of wisecracking graboid hunters).
Fuck it what am I even saying, slap that face hugger on el blanco and giddy up!
MalikMuaddibSoong@startrek.websiteto
Science Memes@mander.xyz•Also literally known as the Horror FrogEnglish
41·2 days agoEvery frog has its thorn

MalikMuaddibSoong@startrek.websiteto
Star Trek Social Club@startrek.website•Examples of roles where actors from Star Trek give better performances than they did on Star Trek?English
0·10 days agoAnthony Montgomery (Travis Mayweather) as Postmaster P in Leprechaun in the Hood

MalikMuaddibSoong@startrek.websiteOPto
Linguistics Humor@sh.itjust.works•It really grinds my gearsEnglish
0·12 days agoTake your pick lol

or

MalikMuaddibSoong@startrek.websiteOPto
Linguistics Humor@sh.itjust.works•It really grinds my gearsEnglish
0·12 days agoRespect. You’re right. It should be called gas/fuel/energy pedal because you always get more of it when you press it while actual acceleration has more dependencies.
MalikMuaddibSoong@startrek.websiteto
Lemmy Shitpost@lemmy.world•Niche meme alert 🚨🚨🚨English
0·12 days ago
Source: I once did some contract work on a WWE video game and experienced a slice of its fandom.
MalikMuaddibSoong@startrek.websiteto
Mildly Infuriating@lemmy.world•🤔 InterestingEnglish
8·16 days agothe government is not allowed to provide a service for free that a company can charge for
I am beyond mildly infuriated by such an idiotic stance, but it tracks with what I’ve seen.
RIP postal service you’re next.
MalikMuaddibSoong@startrek.websiteto
memes@lemmy.world•There must be adrenaline in those things, I just can't get enough.English
0·18 days agoHaha that’s me. I wasn’t at all interested in dying over and over and I only tried it to prove I was right.
But damn it’s a full spectrum experience, especially all the dirty and cheap stuff that other games are afraid to do (TWO grafted scions on the ceiling!?) makes the victories all the sweeter.
MalikMuaddibSoong@startrek.websiteto
Lemmy Shitpost@lemmy.world•In the US it's Father's Day weekend, so happy Father's Day not just to you American dads but to all you dads wherever you are.English
0·20 days agoBut we why know he belongs here haha.
Worf sends son away disappointed he’s not Klingon enough. Son comes back with his Klingon cranked to 11. Worf now disappointed son is not an orthodox Klingon warrior cast in his image 🤷♀️
Plus he’s also a super shitty brother 👌
MalikMuaddibSoong@startrek.websiteto
Mildly Infuriating@lemmy.world•*Permanently Deleted*English
91·21 days ago
This statement is something that I dont understand
I’ll try to help fam. The hungry deserve to eat and they have the moral high ground over the ownership class that would rather that person starve and the food they stole destroyed.
MalikMuaddibSoong@startrek.websiteto
Games@lemmy.world•What is a game that you know is bad but really enjoy(ed)?English
3·22 days agoGonna agree with you for opposite reasons. The combat in the postgame dungeon, Costlemark I think. The one where you can’t use any healing items, it was a worthy challenge.
The other postgame dungeon, the platforming one was, was way better than many final fantasy challenges like jumping rope and dodging lighting.
Special mention for the incredible soundtrack, the Matoya’s Cave remix especially.
But ya everything before the postgame, the umm main game I guess, was ridiculously short. Imagine FFIV ending when you drill into the underworld, or FFVI ending when the the world breaks, that’s what the story in FF15 feels like. As soon as you depart to the next continent you get rug pulled by a time jump that takes you to the final boss 🫠
MalikMuaddibSoong@startrek.websiteto
Games@lemmy.world•Microsoft CEO says "YouTube monetizes Xbox better than we do", ahead of expected layoffs | Satya Nadella bemoans performance of XboxEnglish
43·24 days agoXbox was so great when it launched. Thanks for bringing us decent length controller cables, hard drives, and Riddick Escape from Butcher Bay 👌
Nowadays, uhh thanks for making an unnecessary media center I guess 🤷♀️
MalikMuaddibSoong@startrek.websiteto
Star Trek Social Club@startrek.website•Initial impressions of the Star Trek: Outposts Unknown demoEnglish
0·24 days agoThe steam discussions are as spirited and divisive as I expected lol.
Too many problems that show it’s wearing a skin suit like a serial killer pretending to be your neighbor to be invited inside the house. It’s simply not Trek.
- Resource bottlenecks - Not a thing in Trek.
- Crew Morale / Hunger - Not a thing.
- Logistics and transport - Not a thing.
- The “drop” system is borderline P2W mechanics manifest.
MalikMuaddibSoong@startrek.websiteto
Games@lemmy.world•Spore devs say the evolution game's previews were more ambitious than what they were actually making, and they 'built a fantasy in people's minds that was unachievable'English
11·24 days agoThe mediocrity as I understand was from the rift that developed in the team about the vision of the game being a sandbox vs a campaign.
However, I witnessed a new divide among the team which was less well-known; as more core game developers (such as myself) were recruited to help finish the game, a cultural gap emerged between the newer ‘gameplay’ team and the older ‘Sim’ team. The former group (which went on to spearhead Darkspore) was primarily concerned with how Spore played as a game. Were the mechanics engaging? Did the player’s choices matter? Was the game replayable? In contrast, the ‘Sim’ team carried the traditional Maxis DNA and was more comfortable with Spore as a toy box. Could the players express themselves? Was sharing one’s creations with other players meaningful? Did the game spark the imagination?
These cultural divides ruined Spore’s chances to be a focused, cohesive experience.
MalikMuaddibSoong@startrek.websiteto
Star Trek Social Club@startrek.website•What are some of the biggest continuity errors in Star Trek?English
0·1 month agoI had no idea they were related, but apparently they were (thanks 😉). But that too was soon retconned:
According to comments by Michael and Denise Okuda, when mentioning of the speed limit was abandoned a few years after “Force of Nature”, it was assumed that newer ships, such as the USS Voyager and USS Defiant, had improved environmentally friendly warp drive systems, that did not cause damage to the spatial continuum.
https://memory-alpha.fandom.com/wiki/Variable_geometry_pylon
MalikMuaddibSoong@startrek.websiteto
Star Trek Social Club@startrek.website•What are some of the biggest continuity errors in Star Trek?English
0·1 month agoWarp 10 and salamanders. Great examples 👌
But what about TNG 7x09, the one where we learn that warp travel damages subspace and that a warp speed limit is the solution?
Later, the Federation Council issues a new directive limiting all Federation vessels to a speed of warp five except in extreme emergencies.
Laughs in Janeway
https://en.wikipedia.org/wiki/Force_of_Nature_(Star_Trek:_The_Next_Generation)








Fun Fact. In the ready room interview Brent Spiner retells, in Stewart’s voice, what they were told over dinner: