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Cake day: August 15th, 2023

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  • The planet Dune is special, because only there Spice, the most important chemical in the universe, is found.

    Several noble families and organizations battle to gain control over the Spice.

    —SPOILERS below for parts 1 & 2 of the series—

    One of the families is set up to be murdered, but their young son survives. He is rescued by the planet’s locals.

    These locals are fierce, and they are many.

    —SPOILERS for part 3 & the rest of the books—

    Lead by the noble son, the local people rise up and conquer the universe. The son becomes the new emperor.

    He realizes that the universe – and mankind – is vulnerable because of the single source of Spice. Under the influence of Spice, he sees and enforces a Golden Path, which will eventually ensure mankind’s survival but destroy the empire.









  • I have used both types of distance calculation in different campaigns. I agree that the ‘alternating’ rule is better, but I’ve also seen that it confuses some players and in that case slows down combat.

    I’m currently using the phb rule. My players have just gained access to fireball and similar AoE spells, and I use the actual circular spell effects

    So far I have not seen the players actively abusing this, so for now I’m just ignoring the weird distance effects


  • Mathematically, a circle is defined by all points that have the same distance to the center point. In d&d on a grid, distances are measured in 5ft squares, where a diagonal distance is the same as an orthogonal distance. This results in mathematical circles being square on a 5e/5.5e d&d grid

    so, one fireball, having a mathematical 20 ft radius, can completely fill a square room of 40x40 ft.

    Yes I know the book has a circular template for spell effects. However, using that on a grid has the weird effect that a target can be in a place that is 20 ft removed from the center (diagonally) but at the same time not be in the area of effect of a fireball cast on that center point