I believe TMNT shredder’s revenge goes up to 6, beat’em up style game: https://store.steampowered.com/app/1361510/Teenage_Mutant_Ninja_Turtles_Shredders_Revenge/
For 8 specifically I can only think of pico park 1 and 2
I believe TMNT shredder’s revenge goes up to 6, beat’em up style game: https://store.steampowered.com/app/1361510/Teenage_Mutant_Ninja_Turtles_Shredders_Revenge/
For 8 specifically I can only think of pico park 1 and 2


I really like it, been playing it a lot, but it’s definitely different than vampire survivors so I wouldn’t recommend it based on that. The demo gives a good idea of the experience though, I’d suggest to try it out.


So, so, so many… Right now in the AP website, you can see a list of 79 supported games. If you look in the AP discord they also have a spreadsheet that have games with connectors/randomizers being worked on, a lot of them which are stable and playable, and that list has 454 more games.


If you want a different experience for this game that gives you more replayability, I suggest checking out archipelago: https://archipelago.gg/
Archipelago is a multi world randomizer that connects games and shuffles everything between them, for example someone can be playing zelda ocarina of time, open a chest, and find in it Mario’s ability to jump in someone elses game of super mario world.
Stardew valley is randomizable in AP as well, which can give you different goals, like completing a randomized community center, marrying and having kids, perfect evaluation, among others you can choose. You can connect it with other games your friends are playing, but if they also want to play stardew, you are able to send each other gifts to help each others progression. Everyone can have different goals, you all choose what you want to randomize, like randomizing entrances, having to unlock seasons, randomizing recipes, and more.
I very much recommend it, AP is a lot of fun, and I bring stardew to it often, depending on the settings you make you can have it be a single gaming session thing or a multi day affair, and always more fun when you have friends also playing stardew and you help each other finish the goals.


It is weird, they released 3 games, on the same day, different simulators, this one on early access… They all seem a bit interesting, like basically dealing with the entire food processing from farming, processing, restaurant, but the fact they all released December 18, 2025 is messing with me.


This method is a little bit different than what I use, this one folds the corner in before rolling down the bag, What I do, even in my chips bag, I roll it down, then fold the corners in, then roll it out once over the folded corners. Maybe that would be easier for you to do to this kind of bags?


I completely and utterly loved both of those games, but if I had to choose I’d go with Baldurs Gate 3, simply because it gave me many many more hours of gameplay while keeping things fresh enough for multiple playthroughs and is very fun multiplayer with up to 4 people, though also fun single player. Expedition 33 is a lot of fun but strictly single player and for 1 playthrough, replays are just the same but a little harder.
Highly recommend both when you can, each will consume a nice part of your life
Oh, it didn’t have co-op when I saw it before, but it has now, wishlisted, thanks, but I’m playing through baldurs gate 3 and that is gonna take over 200h before I move on :p
Most of my suggestions that I’ve been playing with my brother are already posted, so I’ll just add 3 more I haven’t seen yet:


I see, but the first example option having no code still makes it harder to translate and show the user, so my vote is for the option with a code and message in the json.


Message straight on the body is the worst possible response for an error here, it is bad design to straight up show the error from the back end to the user, usually it needs translation and/or adaptation due to message size on the front-end to show properly, and applying those on top of a message will make it stop working as soon as anyone in the backend decide to change a dot or comma anywhere. It is a bad idea to let the backend make direct impact in the front when you can because backend devs won’t even know what impact they are causing until later in testing and it will be harder to trace back and fix.
IMO you need at least a json with code and message, the front will ignore the message for everything but testing and use the code to match a translation file that will get the proper message, making it easy to translate and change as needed without having to rebuild the whole backend along with front changes. You may also have an extra parameter there in some cases when you want to return where more specifically the error occurred or an array of errors. Status usually not needed as you can get those from the http code itself.
First thing that comes to mind is stardew valley, very chill, you can sink hundreds hour without noticing, best farm sim out there.
About automation and roguelike, I’d suggest plateup, it’s a cooking roguelike where you manage a restaurant, but there are some automation elements to it, one of the things I like doing is building fully automated restaurants to beat a run.
Still on roguelike, I sunk a few hours on backpack hero, where backpack management is the most important thing and battles are turn focused instead of action focused, position and items you have will be the difference.
All of these are very fun and hooked me for hours for different reasons, hope you’ll enjoy them.