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Joined 3 years ago
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Cake day: June 22nd, 2023

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  • First thing that comes to mind is stardew valley, very chill, you can sink hundreds hour without noticing, best farm sim out there.

    About automation and roguelike, I’d suggest plateup, it’s a cooking roguelike where you manage a restaurant, but there are some automation elements to it, one of the things I like doing is building fully automated restaurants to beat a run.

    Still on roguelike, I sunk a few hours on backpack hero, where backpack management is the most important thing and battles are turn focused instead of action focused, position and items you have will be the difference.

    All of these are very fun and hooked me for hours for different reasons, hope you’ll enjoy them.





  • If you want a different experience for this game that gives you more replayability, I suggest checking out archipelago: https://archipelago.gg/

    Archipelago is a multi world randomizer that connects games and shuffles everything between them, for example someone can be playing zelda ocarina of time, open a chest, and find in it Mario’s ability to jump in someone elses game of super mario world.

    Stardew valley is randomizable in AP as well, which can give you different goals, like completing a randomized community center, marrying and having kids, perfect evaluation, among others you can choose. You can connect it with other games your friends are playing, but if they also want to play stardew, you are able to send each other gifts to help each others progression. Everyone can have different goals, you all choose what you want to randomize, like randomizing entrances, having to unlock seasons, randomizing recipes, and more.

    I very much recommend it, AP is a lot of fun, and I bring stardew to it often, depending on the settings you make you can have it be a single gaming session thing or a multi day affair, and always more fun when you have friends also playing stardew and you help each other finish the goals.




  • I completely and utterly loved both of those games, but if I had to choose I’d go with Baldurs Gate 3, simply because it gave me many many more hours of gameplay while keeping things fresh enough for multiple playthroughs and is very fun multiplayer with up to 4 people, though also fun single player. Expedition 33 is a lot of fun but strictly single player and for 1 playthrough, replays are just the same but a little harder.

    Highly recommend both when you can, each will consume a nice part of your life





  • Message straight on the body is the worst possible response for an error here, it is bad design to straight up show the error from the back end to the user, usually it needs translation and/or adaptation due to message size on the front-end to show properly, and applying those on top of a message will make it stop working as soon as anyone in the backend decide to change a dot or comma anywhere. It is a bad idea to let the backend make direct impact in the front when you can because backend devs won’t even know what impact they are causing until later in testing and it will be harder to trace back and fix.

    IMO you need at least a json with code and message, the front will ignore the message for everything but testing and use the code to match a translation file that will get the proper message, making it easy to translate and change as needed without having to rebuild the whole backend along with front changes. You may also have an extra parameter there in some cases when you want to return where more specifically the error occurred or an array of errors. Status usually not needed as you can get those from the http code itself.