Pretty sure that is your cat now. Sorry, we don’t make the rules, the cats do.
Pretty sure that is your cat now. Sorry, we don’t make the rules, the cats do.
Honestly, perfectly understandable that she would want to quit. Tons of content creators burn out after making the same type of thing day in and day out. Walking away when it’s not fun anymore is better than sticking with something that makes you miserable.
Well, the leopards are eating good again.
It looks cool and I like some of the little callbacks to the original PlayStation, but I imagine the price for this is going to be ridiculous and that’s before the scalpers inevitably get their hands on them.
Kind of surprised it took this long to be honest. Also a little surprised it’s a patent lawsuit, but then again it might be easier to prove infringement on a gameplay concept you have patented rather than copyright.
This actually doesn’t sound terrible? I mean I’m sure people will find ways to abuse it, but the concept seems pretty good. There are plenty of tiny channels that could use something like this to get more attention when they put out a video.
Good luck with that, I guess? Don’t really see that stopping anyone. If something can be modded into the game someone will mod it into the game.
Why is it live action? Why does Jason Momoa look like an extra from the Barbie movie? Why does this exist? Just why?
Glad to see the campaign still going strong. Almost being past the minimum threshold requirement for seven countries is impressive. Hopefully it can reach one million signatures, even if I’m a little skeptical about the EU taking this seriously and passing a decent law. Still, anything that keeps the topic on peoples minds is a good thing.
Two weeks? That’s got to be a record for the shortest amount of time it took for a live service game to completely crash and burn.
Well, my expectations for this game were already on the floor. Guess it’s time to put them in the basement. I mean I want a good sequel to Bloodlines, but that’s looking less and less likely.
Sega is definitely winning the console war now.
“We have looked at these difficult economic times and decided to make them more difficult for our employees by firing them all.” Nice. Always a great move. Also, I don’t see how they can say with a straight face that none of their ongoing projects or releases are going to be impacted by laying off the entire team. Even if they are just a publisher firing everyone and “restructuring” the company is going to have some kind of impact.
So, has Embracer officially surpassed EA’s killstreak of video game studio closures yet? They’ve got to be getting close.
I remember reading about this mod years ago when it was still in early development, can’t believe it actually has a release date. It’s always nice to see one of these huge Skyrim mod projects actually make it to release.
I have a lot of nostalgia for The Force Unleashed, but even playing it back then I remember thinking the combat was kind of rough. I can only imagine how dated the gameplay must feel for someone picking it up for the first time these days. The idea of being this unstoppable Force-user was cool, but from what I remember the game struggled to live up to that promise. Like pulling down the Star Destroyer. It was everywhere in the marketing to show just how powerful you were going to be, but in the game itself it was just this tedious section that dragged on longer than it needed to. At least that’s how I remember it.
I’ve been working my way through the Baldur’s Gate series after putting about ninety hours in BG3. BG1 was fun even if the story was a bit predictable and generic, although it did feel like playing through a DnD campaign. Really enjoyed Shadows of Amn, but Throne of Bhaal just turned into a slog at the end. I think the most interesting part of playing through the trilogy was watching Bioware’s style develop over the course of the three games. As someone who was introduced to Bioware through Knights of the Old Republic and Jade Empire I’ve always thought Bioware’s character writing stood out, especially in the old days, so it was a bit jarring to play through BG1 where the companions feel more like hirelings you pick up for their class rather than full-fledged characters. BG2 felt more like a classic Bioware game with banter, romance, and companion quests, although the Real Time advancement system kept glitching out on me. I was hoping to move on to Planescape: Torment after TOB, but I’m feeling burnt out on Infinity Engine games. So right now I’m trying to find something in the Summer Sale to serve as a palate cleanser.
Yeah, it would be great if Kojima was still working on Metal Gear, wouldn’t it Konami? I wonder why he isn’t?
Good. I can maybe see the argument for a remaster that improves the graphics, but they don’t really need a ground up remake in a new engine. Not as long as they’re still playable on modern computers.
Ridiculous, but depressingly unsurprising.