That frequency is possible only because multiple studios are working on those. It’s not like people put together one of those each year, they are worked on concurrently.
Sure, and my question is, what could those other studios create if they weren’t building these massive, samey experiences?
that’s not because they’re big, or triple A or anything else
It absolutely is though. It doesn’t define AAA (that’s defined by dev and marketing budgets), but it’s what it has become. They compete on trailers to be the flashiest thing at whatever gaming convention they’re going to, so they dump their resources into technical improvements.
I am pretty sure that the open world Zeldas are quite expensive to make
They absolutely are, but they’re a lot less expensive than AAA titles designed for modern consoles and PCs. People would laugh Nintendo off the stage for trying to push BOTW on non-Nintendo hardware because it doesn’t meet the expectations for those other platforms.
I brought it up to highlight that big budget games are fine, if they’re released sparingly. If Nintendo kept releasing massive budget games, I’d have the same complaint about them, but they they’re pretty rare.
It’s not a budget problem
You’re right, it’s how they apply the budget. They should be investing a lot more into gameplay and writing than they currently do. They could kick out a lot more good games for the same budget.
Well, yeah, I would love to see what the Ubisoft staff can come up with when freed from AC’s clutches. I have seen it, in fact, and it was a really good Prince of Persia Metroidvania. Would have bought a sequel if everybody else hadn’t ignored it.
But the point is they weren’t stuck making AC because AC is big, they were stuck making AC because somebody at Ubi knew it was one of their two remaining moneymakers and couldn’t find the guts to take a risk or the creativity to find a new hit. And I wouldn’t necessarily have wanted that risk to be a small game. People didn’t buy the first few ACs or Far Crys or whatever because they were small. They bought them because they were new, innovative and impressive at the time.
And no, I don’t for a minute think Zelda is cheaper than other games. Monolith has three studios with three or four hundred people, total. Each of those games was in development for years. Pixels don’t cost money, people in chairs coding and modelling cost money. Sure, HD assets are more expensive to make because they often take longer, and there is arguably a tendency in some studios to overinvest in asset detail without letting design iterate enough first.
But I will keep stressing this, letting designers iterate is itself expensive, and neither Nintendo’s games nor BG3 are any cheaper than super raytraced global illumination or whatever.
And to your point, a lot of people DO apply their budget the way you describe. That’s how you got (takes deep breath) Zelda BOTW and TOTK, Astro Bot, The Last of Us, Marvel’s Spider-Man, Baldur’s Gate III, Elden Ring, Tekken 8, the Dead Space remake, the Silent Hill 2 remake, Indiana Jones and the Great Circle, Xenoblade Chronicles 3, Ratchet & Clank: Rift Apart, Street Fighter 6, Alan Wake 2, God of War, Guardians of the Galaxy or Returnal.
All triple A AF, all different shades of weird and cool and inventive and extremely well made and all games I’ve finished, or at least played for dozens of hours. I love triple A games, and I refuse to let cynical online discourse reframe them as cookie cutter crap because it’s fun to dunk on Ubisoft this decade or whatever.
somebody at Ubi knew it was one of their two remaining moneymakers and couldn’t find the guts to take a risk or the creativity to find a new hit
And that’s exactly the problem with AAA, they tend to take the lower risk path.
Indies have to take massive risks to stand out, and while most fail, the few that stand out are absolutely incredible. They can’t rely on the GFX or marketing departments to carry the game for them, it has to be so good people want to share it with their friends. One of the first indies I played was FTL, and that was because a friend recommended it to me.
I don’t for a minute think Zelda is cheaper than other games
The estimates I’ve seen are that BOTW is ~$120M, whereas AC games are >$300M (even $500M). Figures like these are hard to come by, especially for Nintendo, and they’re generally not very comparable since different studios need different marketing budgets.
takes deep breath
So mostly Nintendo and Sony, and a handful of others. Note, these are pretty much all Japanese studios, who are generally known for more frequent, smaller-scale, and more inventive game releases.
The problem seems to be more an issue with western AAA studios, so Rockstar (Red Dead kind of diversified them), Activision/Blizzard (lots of samey games, little innovation), Ubisoft, EA (they’re great at killing interesting ideas), etc. They spend way too much on graphics and way too little on interesting content. Rockstar is the only one on the list that I’ve played a recent game from, assuming you consider RDR2 and GTA V “recent.”
Favorite studios release good games with a reasonable length that aren’t massive open-world collectathons. In fact, I didn’t even really like BOTW, despite praising them for trying something new (I hate that they killed the best part of Zelda to me: dungeons). It’s not that I don’t like open world games in general (love Elder Scrolls games), I just don’t like games that are open world for the sake of it, and that’s what seems to balloon budgets and encourages filler.
Sure, and my question is, what could those other studios create if they weren’t building these massive, samey experiences?
It absolutely is though. It doesn’t define AAA (that’s defined by dev and marketing budgets), but it’s what it has become. They compete on trailers to be the flashiest thing at whatever gaming convention they’re going to, so they dump their resources into technical improvements.
They absolutely are, but they’re a lot less expensive than AAA titles designed for modern consoles and PCs. People would laugh Nintendo off the stage for trying to push BOTW on non-Nintendo hardware because it doesn’t meet the expectations for those other platforms.
I brought it up to highlight that big budget games are fine, if they’re released sparingly. If Nintendo kept releasing massive budget games, I’d have the same complaint about them, but they they’re pretty rare.
You’re right, it’s how they apply the budget. They should be investing a lot more into gameplay and writing than they currently do. They could kick out a lot more good games for the same budget.
Well, yeah, I would love to see what the Ubisoft staff can come up with when freed from AC’s clutches. I have seen it, in fact, and it was a really good Prince of Persia Metroidvania. Would have bought a sequel if everybody else hadn’t ignored it.
But the point is they weren’t stuck making AC because AC is big, they were stuck making AC because somebody at Ubi knew it was one of their two remaining moneymakers and couldn’t find the guts to take a risk or the creativity to find a new hit. And I wouldn’t necessarily have wanted that risk to be a small game. People didn’t buy the first few ACs or Far Crys or whatever because they were small. They bought them because they were new, innovative and impressive at the time.
And no, I don’t for a minute think Zelda is cheaper than other games. Monolith has three studios with three or four hundred people, total. Each of those games was in development for years. Pixels don’t cost money, people in chairs coding and modelling cost money. Sure, HD assets are more expensive to make because they often take longer, and there is arguably a tendency in some studios to overinvest in asset detail without letting design iterate enough first.
But I will keep stressing this, letting designers iterate is itself expensive, and neither Nintendo’s games nor BG3 are any cheaper than super raytraced global illumination or whatever.
And to your point, a lot of people DO apply their budget the way you describe. That’s how you got (takes deep breath) Zelda BOTW and TOTK, Astro Bot, The Last of Us, Marvel’s Spider-Man, Baldur’s Gate III, Elden Ring, Tekken 8, the Dead Space remake, the Silent Hill 2 remake, Indiana Jones and the Great Circle, Xenoblade Chronicles 3, Ratchet & Clank: Rift Apart, Street Fighter 6, Alan Wake 2, God of War, Guardians of the Galaxy or Returnal.
All triple A AF, all different shades of weird and cool and inventive and extremely well made and all games I’ve finished, or at least played for dozens of hours. I love triple A games, and I refuse to let cynical online discourse reframe them as cookie cutter crap because it’s fun to dunk on Ubisoft this decade or whatever.
And that’s exactly the problem with AAA, they tend to take the lower risk path.
Indies have to take massive risks to stand out, and while most fail, the few that stand out are absolutely incredible. They can’t rely on the GFX or marketing departments to carry the game for them, it has to be so good people want to share it with their friends. One of the first indies I played was FTL, and that was because a friend recommended it to me.
The estimates I’ve seen are that BOTW is ~$120M, whereas AC games are >$300M (even $500M). Figures like these are hard to come by, especially for Nintendo, and they’re generally not very comparable since different studios need different marketing budgets.
So mostly Nintendo and Sony, and a handful of others. Note, these are pretty much all Japanese studios, who are generally known for more frequent, smaller-scale, and more inventive game releases.
The problem seems to be more an issue with western AAA studios, so Rockstar (Red Dead kind of diversified them), Activision/Blizzard (lots of samey games, little innovation), Ubisoft, EA (they’re great at killing interesting ideas), etc. They spend way too much on graphics and way too little on interesting content. Rockstar is the only one on the list that I’ve played a recent game from, assuming you consider RDR2 and GTA V “recent.”
Favorite studios release good games with a reasonable length that aren’t massive open-world collectathons. In fact, I didn’t even really like BOTW, despite praising them for trying something new (I hate that they killed the best part of Zelda to me: dungeons). It’s not that I don’t like open world games in general (love Elder Scrolls games), I just don’t like games that are open world for the sake of it, and that’s what seems to balloon budgets and encourages filler.