Have to make permanent choices early on. Get poor, half-assed introduction into lore that is way overcomplicated.
Just like real life.
MHW was a game desperately in need of a paper manual.
Flashing up pages full of text during the tutorial is flat out obnoxious.
As someone who started MH with the first PSP game, MH:W was incredibly approachable and easy to learn hahaha
I played my first PSP MH game and quit after a couple hours, I only really got into it after my best friend brought it up and sherpa’d me into it. It was insanely unapproachable.
Although it has a PC version nothing can be configured.
30fps
Full screen only. Game crashes if you try to exit in any way.
You mean erratically fluctuating 3-30FPS just as the game wants you to go through a jump puzzle that requires precise timing and of course physics calculations are based on display FPS.
Doom3
ah, I can’t believe you’ve done this
Ugh the worst. No graphics settings beyond “vysnc” and whether you want a fullscreen or not.
“boost me up”?
Probably from The Last of Us where you have to help a companion character reach a higher ledge which slows down gameplay.
But… That is a disguised loading screen. The ones everyone complained about as well. The game has to load the data at some point. So either it’s completely being removed from the game via a screen or something like “boost me up” or crawling through the caves like in the new God of War.
It’s funny to me that loading times are still the Achilles heel after all these years. Don’t get me wrong–it makes sense. Games getting more graphically intense, larger worlds, online play etc, it all adds up. I always just thought that we’d finally see loading times become at least significantly shorter by now–and in scale with the size of the games, they likely have. I guess some things are simply as optimized as they’re gonna get, can’t just expect magic to happen and make that much computation instantly doable.
Solid state disc drives have definitely made load times much faster. Anyone who has played a PS4 game on PS5 can tell you this.
The loading times did get better! I think a lot of people who complain either forgot or never player old games on original hardware. I remember minutes long loading screens. What we have now is so much better than the past. Imaging playing a Dark Souls game and waiting 1 minute each time you got defeated. That was my experience with one segment in Dark Messiah of Might and Magic
Exactly. I remember getting up to get a drink/pee during loading screens, and now I just get dehydrated.
Okay but if you play the game in 2040 with a super solid state drive formatted with FTLS, 512 GB RAM, and a 32 core CPU, does the loading screen still take just as long?
Pointless inventory management and crafting.
inventory expansion slots only available for
purchaserent with real money.pay to win gacha/lootbox mechanics
“Losing the 50/50”
Inventory is limited by item weight.
Discarding items requires 3+ button presses (per item)
And then they just drop on the ground in front of you and are immediately picked up again as you move the slightest bit.
Ugh I hate games with weighted inventory.
I like how From Software does it with Souls and Elden Ring, how it measures the weight of what you currently have equipped, and affects how fast you run/roll/etc. Very intuitive, and you don’t get punished for picking up too many items.
Game is not open-source.
progressing through dialogues is achieved with ever-changing buttons (and combos?) displayed on screen, but in an ever-changing location.
And every QTE is Press X To Not Die.
There are a dozen per cutscene.
- DLCs out-the-ass Paradox-style.
- Escort quests/missions where the NPCs move at a speed between the player’s walk speed and run speed.
The entire game is a series of chained together escort quests through dangerous territories, at awkward speed.
With extremely frequent pauses so the NPCs can spend 40 seconds fawning over the exact same flower they saw two feet back.
I don’t really have much of an issue with how Paradox does things… Their games are more like game engines that they spend the next 15+ years developing for.
Also, with each DLC, they put out a (usually massive) free update for everyone who owns the base game. So even if you don’t get any DLC, you will end up getting some of the new features for free.
It is kind of ridiculous that they’re still putting out new DLC for EU4… I think it gets absurd after a certain number.
You guys are forgetting an annoying encumberance system where in order to pick up the heavy object (example: plate mail) you have to drop a light weight object (example: ring) because you are out of item slots.
Worse: Both encumbrance and grid inventory management. Can’t pick up that plate armor because you need to re-Tetris your inventory around to make room for the 4x6 plate armor icon. And no, you can’t rotate items to make the armor a 6x4 instead.
And after you organize your entire inventory to fit the armor, you still can’t pick it up because it’s too heavy.
- Lonely? Don’t worry, the main character is never going to shut up and will comment on every single thing with lines that won’t get old at all.
- Yeah, you can play with your friend… After hours of gameplay, once you both have this super special item and only for certain, boring ass missions.
- You need an account, and we have no native sign up so we’re going to open up a completely different window while you try to drag your mouse awkwardly with the controller. Yes, the cancel button is very close to the confirm, no there’s no confirmation, and yes you’ll have to start this shit from scratch.
- Escort missions, but the escort won’t get out of the fucking way, and your shots can kill them.
- Currency systems that are just currencies within currencies, within currencies.
- The items are easy enough to see, but you have to be in just the right location to pick it up.
- There’s a save screen, but nothing actually pauses.
- I know 99% of games use similar buttons for different functions, but what if we switch it up, just for giggles? Let’s make “jump” the R1 button!
- You can drive, but it’s on ice physics. And, yes, there will be a chase sequence that’s going to take you a very, very long time.
The chase sequence starts with an unskippable cinematic, has no checkpoints, and will force you to rewatch the cinematic every time you fail.
There’s other traffic in the chase sequence, but the traffic is randomized every time, so there’s no way to memorize any pattern.
The mission fails if the target gets too far away.
Any time you bump into anything, it slows you down enough that the target gets too far away.This is also the first time you’ve driven a car in the game.
And there’s an infuriatimgly sarcastic fail mesage.
All you had to do is follow the god damned train, CJ.
Binary morality system where you can only choose between being a normal person or a mass murdering psychopath.
Or even worse, there’s an entire gradient, but what they actually bothered to put in the middle is boring and pointless.
Or there’s a viable third option, but it got scrapped 10 minutes before launch and all the text is at complete odds to the dialogue
Or the tone of the actual responses doesn’t match the text for the selection of the responses.
“Do you accept the mission?”
- Yes
- No, thanks
- Maybe…
Option 3 actually declares war on quest giver.
Oh and one that just happened to me last night:
Your normal actions still work during dialog so if you press buttons to try to exit out of a dialog, you might accidentally attack the NPC you’re talking to. If you let them kill you, they are still hostile when you return. Need to start a new save to recover. At least they drop the unique key from their shop when you kill them (Dark Souls 1, hopefully it’s no big deal that I had to kill the blacksmith. At least I don’t have to listen to the pounding metal when I spawn above him anymore).
In BG3 Lae’zel asked to be with me and she said “if not now, then later” and I said something like “no thanks” and it permanently locked me out of romancing her.
Dialogue system that gives you 3+ options which change literally nothing
Oh, Bethesda is in this?
> Yes
> Sarcastic yes
> Reluctant yes
> No
No, but actually yes but not right now.
> No
Okay, well I’m gonna take that as a yes
No feedback when hitting enemies, besides generic blood splashing and maybe a stumble
Way more health than is necessary or interesting on enemies
Combat system is mindless and boring
Quests are full of “go to this cookie-cutter dungeon, clear it out and bring me the MacGuffin at the end” on loop.
The game has lots of bugs that were in the previous 2 games, and were patched in the fan-patches of both the previous 2 games.
2? More like:
The game has lots of bugs that were in the previous 7 games, and were patched in the fan-patches of all of the previous 7 games.
I encountered bugs playing Starfield that I also experienced in unmodified Morrowind, a game from 20 years and 7 games before SF
Its pathetic and embarrassing afaic, I’d be fired if my work had the same issues someone else fixed 7 iterations ago and i keep breaking it again
Out of curiosity what’s the morrowind bug?
Enemies leap directly at your camera while screeching like howler monkeys.
And yet I still see people posting Skyrim screenshots and praising it… What a mediocre p.o.s.
Do you want to die?
A. No
B. No way
C. Definitely notAnd one randomly answers “yes” and you need to restart from a save.
All dialogue options have previews that are nothing like what you actually say (Looking at you Cyberpunk) so you try to apologise for someones loss but the actual dialogue is your character being an utter piece of shit without warning. Getting the true ending and several important pieces of gear require you to never be mean to multiple NPCs.
NPC: My husband was killed!
1: Sorry for your loss…
2: It’s about time!1: pfft sorry for your loss 🙄 tell someone who cares 🥱
2: It’s about time we found the MF who did this! Let’s go hunt him down!
Reminds me at the start of witcher 3 my brother was playing and some thugs come annoy you, one option was something like ‘I disagree’ which sounds reasonable, so he picked it. That option has Gerald insulting them and jumping straight into a fight, shit escalated fucking quickly lol
Don’t forget a save point right before the unskippable cutscene and overly difficult boss fight, so you get to watch it over again every time you die.
I still have the “Kairi’s inside me” cutscene from Kingdom Hearts memorized. It has been like two decades since I first played that game, but that cutscene was right before the most difficult story boss in the game.
Menus use a virtual mouse cursor even though you’re playing with a controller.
Don’t forget you have to hold the button for 5 seconds while an animated circle fills to ensure you are clicking on the button you want to click on.
Eh. I kinda prefer Hogwarts Legacy doing that rather than asking “are you sure you want to save”.
Why would anyone play Hogwarts Legacy?
I want to find the person who decided that was the way. Hold actions are great, if there’s ALREADY a press action and you’re out of buttons. If there’s no press action and I have to hold your button just because, you’re bad designers. If you’re THAT worried about someone doing something on accident, give me the option to disable it. You don’t get to advertise 80 hours of gameplay when 20 of that is holding a button for the UI to work.
Just started playing rdr 2 and this has been such a pain in the arse.
Yeah, it’s a great mechanic when it makes sense. I hate when they shoehorn it into everything though.
An every menu has animations for each entry.
Laughs in Steam Deck touchpad controls
Every mission is like this one from GTA:VC. Easy to fail, frustrating controls, annoying camera, long, unskippable intro and you can’t save during it. Add minute-long loading times and it’s perfect.