• Blackmist@feddit.uk
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    2 months ago

    MHW was a game desperately in need of a paper manual.

    Flashing up pages full of text during the tutorial is flat out obnoxious.

    • Rai@lemmy.dbzer0.com
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      2 months ago

      As someone who started MH with the first PSP game, MH:W was incredibly approachable and easy to learn hahaha

      I played my first PSP MH game and quit after a couple hours, I only really got into it after my best friend brought it up and sherpa’d me into it. It was insanely unapproachable.

    • Björn Tantau@swg-empire.de
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      2 months ago

      Probably from The Last of Us where you have to help a companion character reach a higher ledge which slows down gameplay.

      • Wrufieotnak@feddit.org
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        2 months ago

        But… That is a disguised loading screen. The ones everyone complained about as well. The game has to load the data at some point. So either it’s completely being removed from the game via a screen or something like “boost me up” or crawling through the caves like in the new God of War.

        • Dragon Rider (drag)@lemmy.nz
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          2 months ago

          Okay but if you play the game in 2040 with a super solid state drive formatted with FTLS, 512 GB RAM, and a 32 core CPU, does the loading screen still take just as long?

        • frunch@lemmy.world
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          2 months ago

          It’s funny to me that loading times are still the Achilles heel after all these years. Don’t get me wrong–it makes sense. Games getting more graphically intense, larger worlds, online play etc, it all adds up. I always just thought that we’d finally see loading times become at least significantly shorter by now–and in scale with the size of the games, they likely have. I guess some things are simply as optimized as they’re gonna get, can’t just expect magic to happen and make that much computation instantly doable.

          • Wrufieotnak@feddit.org
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            2 months ago

            The loading times did get better! I think a lot of people who complain either forgot or never player old games on original hardware. I remember minutes long loading screens. What we have now is so much better than the past. Imaging playing a Dark Souls game and waiting 1 minute each time you got defeated. That was my experience with one segment in Dark Messiah of Might and Magic

          • prole@sh.itjust.works
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            2 months ago

            Solid state disc drives have definitely made load times much faster. Anyone who has played a PS4 game on PS5 can tell you this.

    • adarza@lemmy.ca
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      2 months ago

      inventory expansion slots only available for purchase rent with real money.

    • bob_lemon@feddit.org
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      2 months ago

      Inventory is limited by item weight.

      Discarding items requires 3+ button presses (per item)

      • prole@sh.itjust.works
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        2 months ago

        Ugh I hate games with weighted inventory.

        I like how From Software does it with Souls and Elden Ring, how it measures the weight of what you currently have equipped, and affects how fast you run/roll/etc. Very intuitive, and you don’t get punished for picking up too many items.

      • taladar@sh.itjust.works
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        2 months ago

        And then they just drop on the ground in front of you and are immediately picked up again as you move the slightest bit.

    • ZeffSyde@lemmy.world
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      2 months ago

      That, honestly, kept me from enjoying Fallout 3 after being introduced to the series via FO4. I understand that far in the future everything is going to be shitty and broken, but the raiders that just jumped me didn’t seem to have any problem getting hits with their useless broken pipe weapons that I can somehow use to repair 5% of the durability of my shitty pipe weapon.

      • Warl0k3@lemmy.world
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        2 months ago

        Fallout 3 is a shit game (The classic example of why is that things like stealing a spoon will get you sentenced to death by mob violence) Play Fallout New Vegas, it’s built on Fallout 3’s engine but instead of being designed and written by indentured interns at Bethesda it was made by people who are, you know, game designers. (I would kill for a NV-esque sequel to F04)

          • InFerNo@lemmy.ml
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            2 months ago

            I’m currently making my way through FO3 and I haven’t even discovered half of all the POI and I’ve been playing for months. NV piques my interest, because the story telling in FO3 is great, weapon durability aside.

            • prole@sh.itjust.works
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              2 months ago

              Give NV a try. I don’t think there’s any reason to make sure to finish FO3 first (spoiler-wise), and you might end up liking it more.

              They’re both decent, but pretty long, so playing both back to back would be way too much Bethesda-jank for most people (though NV is def better, it is the same engine).

              If I had to choose one, it would be NV every time.

    • taladar@sh.itjust.works
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      2 months ago

      Some items also rot, the rot timer doesn’t stop in the unskippable cutscenes and maybe even continues ticking down while you are not playing.

      • tetris11@lemmy.ml
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        2 months ago

        Fun glitch: rot value is unsigned, and once it reaches -1 the item is reborn phoenix-style from the ashes of itself.

        This makes for some interesting mechanics where its worth saving old rusty near-dead items until the end of the game just before a vital boss battle.

      • affiliate@lemmy.world
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        2 months ago

        the rot timer is calculated based on when the item is picked up using real world time. if you reload a previous save then most likely all of your things are now rotten

      • Comment105@lemm.ee
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        2 months ago

        With the result being effectively that almost all provisions you looted yesterday are rotten the next day. The exception being salami, which last a few more days, but eating too much of it makes you take damage after going to the bathroom. You also get a stacking debuff.

        The only way to not have to eat the salami will be to log in within 8 hours of picking up some veggies.

        The only canned food in the game will be decorative unlootable assets. You will notice this and it will annoy you. Especially because there will be a campfire asset used repeatedly in both the world and in rest stops, and that campfire asset will always have the same opened half eaten can of beans in the same place with ridiculously detailed modeling of the sheared metal rim, and an equally detailed model of a can opener lying in the dirt next to it. It will seen like an intentional prank. It will be an internal community joke. It will later become clear it was a be bought asset and the developers will seem to not understand why it’s funny, and will try to explain the merits of their food system. It will be a confusing, frustrating, and stressful time for the community.

      • prole@sh.itjust.works
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        2 months ago

        even continues ticking down while you are not playing.

        Hmm, I kind of like this idea and could see it working alright if used correctly. Reminds me of Animal Crossing, but so much more annoying.

    • JackbyDev@programming.dev
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      2 months ago

      Ooh! And if you have anything less than 100% durable then the game has a little flashing icon warning you it’s not 100%. Couple that with the repair cost being the same regardless of the percentage missing!

  • esc27@lemmy.world
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    2 months ago

    Every single shelf, cupboard, sack, discolored patch of dirt, hollow tree, etc. Is lootable. 99.9% of the loot is useless. The remaining 0.1% is key to solving several quests and/or the best stuff in the game.

    • Corkyskog@sh.itjust.works
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      2 months ago

      Oh my wife would love this game, that’s basically all she likes to do in games. Someone needs to just make thief simulator for her.

      • Frog@lemmy.ca
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        2 months ago

        Months after Red Dead Redemption came out for the PS3, my friend asked me why I didn’t beat it yet. He opened up my inventory and he saw more hunted meat he ever thought someone could accumulate.

        All I did was hunt in the game. It was one of the best hunting games of all time.

        • Corkyskog@sh.itjust.works
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          2 months ago

          Have you played RDR2? Those games have been suggested to me, but I have yet to get around to them. Are they worth playing still?

          • Frog@lemmy.ca
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            2 months ago

            I have only played the first one so all my opinions about the game are from reviews I read. I heard it’s better than the first one and one of the games you should play.

          • boonhet@lemm.ee
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            2 months ago

            I’m just jealous you’ll get to play RDR2 for the first time. I’ll never have my first time with it again.

            I had 2 weeks off work years ago (don’t worry, I’m not American, I get 4 weeks every year, this was just ONE instance of me taking PTO), but my plans for the vacation were canceled… And I had nothing to do. Lo’ and behold, an xbox with RDR2 on it, for me to use when bored.

            I essentially worked a full time job playing RDR2 that vacation and regretted none of it. Would’ve been happier to experience it the first time on my PC instead of a base Xbox One, but it’s what I had available to me at that time. This was before the PC release, I’m normally a PC gamer and don’t own any consoles myself.

        • monotremata@lemmy.ca
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          2 months ago

          I had something like this with Final Fantasy IX. Like two-thirds of the way through the game, there’s a minigame that crops up where you have to use a chocobo to walk around these tiny scenes and peck to try to echolocate hidden treasures within a time limit. And I don’t know why, but I got totally addicted to that stupid little minigame, to the point that I kind of broke my brain and had to stop playing the entire game. I did later see some dorm mates in college getting frustrated with that task and get to just zip right through it for them, though, which made it feel slightly less like a savage waste of my lifespan.

    • SharkAttak@kbin.melroy.org
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      2 months ago

      The inventory is tetris-style. Lots of items arent squares or rectangles. Items do stack, but you can get them only by selecting and choosing “Take one/Take half/Take X”. If you drop something it is GONE.

  • sp3ctr4l@lemmy.zip
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    2 months ago

    If singleplayer:

    A complex transmog system that has gacha style of different ‘currencies’ (shit tier crafting ingredients) and layers of abstraction, some of which functionally require being subbed to a battlepass which allows you to purchase some necessary key items to the transmog process only after you’ve done all your monotonous dailies for 3 weeks without missing a single one.

    If multiplayer:

    ‘Radiant’ style quests revolving around escorting a low health, brain dead at path finding npc, which walks slower than your run speed but faster than your walk speed, through a PvP combat zone, who frequently has random mental breakdowns and must be reassured everything will be alright through a 22 step dialog tree process, which is largely randomized everytime, in order to keep them moving.

    You and the npc can be killed during conversation segments, which you cannot exit from at whim, you must complete the dialog tree successfully to regain control of your character and exit the ‘cinematic dialog’ mode.

    • Corkyskog@sh.itjust.works
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      2 months ago

      Lol that multi-player game actually sounds really interesting…

      I would love to add a gambling mechanic and play it. 11 players in an arena, each player bids 0 to 100 cents to be “it”. If you or your stupid NPC dies, you lose and the pot rolls to next round. If you somehow can get your idiotic NPC to the safe zone, you win the entire pot. Pot can grow indefinitely.

      • sp3ctr4l@lemmy.zip
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        2 months ago

        Well shit, wasn’t expecting that response.

        I have been meaning to try and make a video game, fuck it, maybe that’ll be a gamemode if I ever manage to heal my astoundingly fucked up wrist.

  • gandalf_der_12te@discuss.tchncs.de
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    2 months ago

    Earned levels increase your character’s size permanently. As your character grows, it can no longer sneak into small tunnels to catch precious loot.

  • commie@lemmy.dbzer0.com
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    2 months ago

    progressing through dialogues is achieved with ever-changing buttons (and combos?) displayed on screen, but in an ever-changing location.

  • gandalf_der_12te@discuss.tchncs.de
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    2 months ago

    Choices once made (purchasing armor) cannot be undone later. Buy a half-assed weapon in round 1, fill that slot forever and never be able to throw it away later.