Rather advanced gameplay, extremely fast-paced and chaotic, quite heavy to run, even with most of it running on servers.
But damn when it was first released a year ago, I instantly got hooked from the vibes and then stayed for the breath of fresh air in the FPS genre. The description above also happens to match really well with my ADHD tendencies.
There’s a reason why it took 47% of my entire play time this year.
Powershift (tug-of-war meets convoy on a moving platform)
Terminal Attack (Search & Destroy, but it’s hacking terminals instead)
Sys$Horizon, new map, “unfinished/leaked” 80s style
Hacking-themed gadgets such as the dematerializer and the gateway
Weapons ofc (I don’t remember which ones tho)
Season 3: Japan theme:
We don’t talk about ranked changes
New game-mode: World Tour (similar to unranked tournament, but 8 teams total, win points progression and end-of-season multibuck rewards)
Bow for light, dual blades for medium, winch claw for heavy
Map: Kyoto 1568
Season 4: Sponsorships
Reverted previous season’s ranked changes
New careers: sponsorships (choose which in-game sponsor to sign with, get prizes with their themes and compete on world tour to determine which sponsor wins the season) (yes, you can bet people started dissing each other for fun)
Dual eagles for heavy, dmr for medium, shotgun for light
Fortune Stadium: the best parts of previous maps, mashed into one and themed with the season sponsors’ colors
Season 5: Time for la fiesta, it’s the anniversary
New map: Bernal, Mexico
New gadgets: Black hole for lights, chain trap for heavy
Shak-50 for heavy, some incendiary shotgun for medium
Jukebox to relive all the OST from current and previous seasons
2 new sponsors, one returning
That’s only what I remember from the top of my head, they added so much. Not to mention the copious amount of high quality cosmetics and the very forgiving monetization
I played every beta of the Finals that I could get accepted into. It felt like what I wanted a new Battlefield game to be. The destructible floors and bridges made it so much fun to set up traps in ways no other game made it possible.
Weirdly enough I have yet to install it since its full release. Still looks like the same amount of fun!
THE FINALS
Rather advanced gameplay, extremely fast-paced and chaotic, quite heavy to run, even with most of it running on servers.
But damn when it was first released a year ago, I instantly got hooked from the vibes and then stayed for the breath of fresh air in the FPS genre. The description above also happens to match really well with my ADHD tendencies.
There’s a reason why it took 47% of my entire play time this year.
Good game. I played during/after the beta, I felt like it needed a bit more variety in guns and maps. Have they been adding stuff since?
You bet they did:
Season 2 CNS/ “The Finals Hacked” theme:
Season 3: Japan theme:
Season 4: Sponsorships
Season 5: Time for la fiesta, it’s the anniversary
That’s only what I remember from the top of my head, they added so much. Not to mention the copious amount of high quality cosmetics and the very forgiving monetization
I played every beta of the Finals that I could get accepted into. It felt like what I wanted a new Battlefield game to be. The destructible floors and bridges made it so much fun to set up traps in ways no other game made it possible.
Weirdly enough I have yet to install it since its full release. Still looks like the same amount of fun!