Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 12 hours agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square45fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 12 hours agomessage-square45fedilink
minus-squareperishthethought@lemm.eelinkfedilinkEnglisharrow-up0·8 hours agoTrue and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.
True and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.