• MudMan@fedia.io
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    19 days ago

    Or the weirdly anachronistic mess that is the Dreamcast in general. I mean, it’s not easy to visualize today because a lot of the “just a tiny underpowered PC thing” approach ended up winning the day, but the Dreamcast made no sense whatsoever at the time and produced entirely absurd looking games.

    Maybe you could try to rationalize the 480p thing as an advantage today, but at the time screenshot comparisons looked a generation apart next to the PS2.

    • Laser@feddit.org
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      18 days ago

      Maybe you could try to rationalize the 480p thing as an advantage today, but at the time screenshot comparisons looked a generation apart next to the PS2.

      Which 480p thing? GameCube, PS2 and Dreamcast all output at 480p. Some games on the PS2 can upscale. But they render at that resolution.

      • MudMan@fedia.io
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        18 days ago

        Specifically the VGA 480p output, which was a big deal for most use cases.

        I imagine there is some regional differentiation here based on HDTV adoption and SCART vs component, but for reference VGA out was still the sole way I had to get any progressive signal for gaming all the way down to my day one Xbox 360 in 2005, which did not have an HDMI out (not that I had any displays with an HDMI in, for that matter).

        • Laser@feddit.org
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          18 days ago

          I see, though in fairness, most users probably didn’t use their consoles on screens with VGA input.

          Anyhow, nowadays, if you’re willing to shell out the cash and mod your Dreamcast, it too can have HDMI output ;)

          • MudMan@fedia.io
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            18 days ago

            Yeah, that’s the thing about it, right? It has all the pieces of the architecture of a modern console in a world where none of them make sense. Even with the 360 I was probably an outlier, and the reward you got by being able to access 720p video on a CRT PC monitor was much higher compared to a SDTV.