• azertyfun@sh.itjust.works
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    8 hours ago

    That’s simultaneously a shit-ton of money and not that much money.

    $100k, which would be successful lifetime sales numbers for a smallish indie game (an industry where the upfront capital requirements are as low as they get, you only need skills and time) is just an IT consultant’s gross yearly revenue, a couple “medium-high effort” B2B contracts for an SME, or around a month of OpEx for a decent McDonald’s franchisee.

    Not to say big corps don’t severely exploit creatives for profit. But I also do not believe that solving that particular issue would solve artists’ precarity. The entertainment industry just isn’t profitable enough to sustain everyone’s wish to work in a creative field.