Disclaimer: this is purposefully obtuse.

Other effects in the game which explicitly state they kill you:

Shadows, succubi, massive damage, death saving throws, beholder death ray (notably not even their disintegration ray kills you), power word kill, vampires, mind flayers, night hags, drow inquisitors.

Clearly, if they intended for disintegration to kill you, they’d have said so. Since specific overrides general, and there is no general rule that disintegrated creatures are dead, I rest my case. QED.

  • Ahdok@ttrpg.network
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    2 months ago

    If this was the intent of the rules, it would be expressed in explicit, unambiguous language. They don’t write contingency rules for possible future events that haven’t happened this way, and if you interpret rules documents this way, then everything becomes an argument.

    The implication of “the creature can only be restored to life by (x)…” is present tense. It applies to the current state of the game following the events described. The language “unattended objects catch fire” in fireball doesn’t mean “unattended objects in the area of a fireball will catch fire if someone sets fire to them.” it means they catch fire.

    Language in rules doesn’t ambiguously cater to a potential future state of the game that may not occur. It is describing the current state of the game, like the rules do in all other situations.

    • iAmTheTot@sh.itjust.worksOP
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      2 months ago

      To the contrary, if it were intended to kill you it would be explicit. See all the examples I included in the OP.

      The “present tense” argument doesn’t hold water when you look at how spells are worded. Let’s take a look at Alarm:

      You set an alarm against intrusion…

      Present tense. It describes a state change to the game world.

      …Until the spell ends,…

      Describes an ending to that state. We can conclude that the alarm state lasts until the spell ends.

      Disintegration does not describe any such end to the changed state. We can conclude that this rider effect comes into play if the character ever dies in the future.

      • Ahdok@ttrpg.network
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        2 months ago

        The “present tense” argument is that “the creature can only be restored to life” describes the current state of the creature. It’s currently possible to restore the creature to life using wish, and therefore they are currently not alive. This is a plain reading of the RAW, and it’s inconsistent with the entire cohort of the rules to claim otherwise.

        If that’s not good enough for you, then it’s also the intention of “reduced to a pile of grey dust” is that players will be intelligent enough to know that dust is an object, and not a creature. There’s no statblock for the dust because objects don’t have creature stat blocks.

        If THAT’S not good enough for you, it’s the intention of the rules that the players use common sense when reading them.

        If THAT’S not good enough for you, Crawford has explicitly stated that if disintegrate reduces you to 0hp, you’re killed - and he wrote the rule.


        If you want to play a slapstick comedy style campaign where your DM allows things to happen outside of RAW because they’re silly or fun or whatever - there’s nothing stopping you. The joy of DnD is you can play the game however you like, so long as your group are happy with that.

        • iAmTheTot@sh.itjust.worksOP
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          2 months ago

          Nothing says you become an object. Compare to True Polymorph, which has a section for turning a creature into an object.

          • Ahdok@ttrpg.network
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            2 months ago

            It’s assumed that the player is clever enough to know that dust is an object, as the player’s brain is assumed to not be made of dust.

            • iAmTheTot@sh.itjust.worksOP
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              2 months ago

              I’m not looking for assumptions, I’m looking for RAW. I don’t know about you but at my table we play by the rules.

              • Ahdok@ttrpg.network
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                2 months ago

                The RAW makes a lot of assumptions about the reading comprehension of the reader though. If you want the RAW to hold your hand through understanding basic English, then you’re always going to have these problems.

                Look, in your opening post, you state “Clearly, if they intended for disintegration to kill you, they’d have said so.”

                They HAVE said so. Crawford has explicitly clarified this.

                • iAmTheTot@sh.itjust.worksOP
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                  2 months ago

                  They’ve had plenty of time to errata it, they even did a full rules refresh on 2024 and didn’t add it to the spell to my knowledge. And Crawford’s advice is not official rules, and famously error prone or just bad. Sorry mate, just telling you what the spell says.

                  • Ahdok@ttrpg.network
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                    2 months ago

                    Crawford’s statement there makes it clear that he believes “being turned to dust” kills you. He believes it’s so obvious that he doesn’t need to explain it. That’s why his statement just takes “you’re killed” as a given.

                    The rules aren’t written in such a fashion as to very slowly and patiently explain every possible interpretation to you and hold-your hand to finding the correct one. They assume you have a basic reading comprehension. It’s not really WotC’s job to fix that if it’s a failed assumption.

                    WotC don’t issue errata for stuff like this, because they think the argument is facially stupid. If they issued errata for every facially stupid argument, then the errata document would become so large that it’d be unusable - there’s an infinite well of dumb takes that don’t require an errata to clean up.

                    That’s the job of your DM.

                • Ahdok@ttrpg.network
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                  2 months ago

                  Well, regardless of anything, WotC can’t prevent this kind of argument by “writing better rules.” This isn’t the kind of “gotcha” edge case they should need to cover - that’s what the DM is for.

                  Rules lawyers will always appeal to the “the rules don’t explicitly state a caveat the one weird edge case I made up that’s plainly not intended” as if it’s a valid position. You can’t build a system this complex and exhaustively cover every take, and the intended mechanism for handling this is that the DM decides if they’ll accept such things or not. That depends on your DM and table culture.


                  As a general piece of advice, this is an extreme level of “the rules don’t explicitly say the exact thing I think they should say with the exact wording I demand of them, so therefore my take is RAW”. Most DMs would probably not want to keep running a game where this happens regularly. It’s exhausting, and they’d rather be getting on with the game, or they’d rather be crafting new NPCs and side-stories. My advice would be to talk things over with your DM away from the table to see what style of game they enjoy before deploying something like this at the table.

                  You specifically asked for where in RAW it says you can’t do this. Cephalotrocity correctly identified the part of RAW that’s supposed to do that for you. It’s up to you whether you want to accept that or not. It’s up to your DM if they want to play with you or not.

                  • TheMarchioness@lemmy.world
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                    2 months ago

                    That’s why when she gave you four arguments that should clear the matter up, you cherry-picked one of them and said that it was “making an assumption” and therefore invalid, even though the “assumption” was that the player understood language. That’s why you ignored the other three arguments entirely.

                    You’re deliberately trolling for attention. and this faux-innocence isn’t fooling anyone.