• blackbelt352@ttrpg.network
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      3 months ago

      Because certain systems have different focuses.

      The core game focus of DnD is pretty heavily directed toward combat. Most of the spells and skills your character has are for combat or for getting into combat or for between combat encounters. It’s a combat centric game, with some RP rules added on top for in-between combat encounters.

      Compare that to World of Darkness’s Storyteller system, which is much more heavily focused on the social interactiom and narrative drama. Combat in that game is quick and usually quite lethal, and even in the 5th Edition games Paradox is releasing, calls for combat to be 3 turns before resolving the interaction.

      It takes a lot of time and effort to add on your own rules to make these systems handle what they weren’t really designed for.

      I wouldn’t really want to run a game of complex political intrigue in DnD just as I wouldn’t want to run a monster slaying dungeon crawl in World of Darkness.

    • iAmTheTot@sh.itjust.works
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      4 months ago

      When you’re a forever GM and have been running the same system for a decade, you start to care about the system.

      • pixeltree@lemmy.blahaj.zone
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        4 months ago

        The spirit of my comment being “if you’re having fun with friends, who cares if you switch systems?”

        Conversely,if you’re not having fun with friends, then who doesn’t care about the system? If it’s getting in the way, then ofc switch.

        Really, the core point is don’t let the system get in the way of fun social time