Today, we have an exciting update: Duncan and Paul, alongside many other talented members at Hopoo Games, will now be working on game development directly at @valvesoftware

  • Midnitte@beehaw.org
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    2 months ago

    Would be interesting, though I don’t imagine they’d do that - Deadlock is pretty far along (despite the “early development” tag) and they seem like they have a full dev team.

    Valve seems to hire teams for new projects (such as Portal and Left 4 dead) so I’d be really interested to see if they’re doing something new

    • SkyeStarfall@lemmy.blahaj.zone
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      2 months ago

      I mean, they’re not gonna stop developing deadlock once it comes out. It’s likely gonna be a decade long project at least. More hands won’t hurt.

      • HER0@beehaw.org
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        2 months ago

        The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.

        This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.

        • dino@discuss.tchncs.de
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          2 months ago

          I hope you are right, I really like the game and hope they have some interesting fix for toxicitiy and matchmaking.