What? I played Diablo 1, it literally had a story? Chris Metzen co-created the setting for the franchise with David Brevik and Bill Roper in 1996. The changes Blizzard wanted made from the original concept of Diablo was to make it real-time rather than turn based and to add multiplayer as part of the publishing agreement. I don’t see anything about a storyline being “forced” on the developers.
Basically David brevik said that there was no story and the cut scene on the end was added by blizzard south. They had no intent to add that.
I stand corrected though. Metzen is credited as a writer on Diablo. But not Diablo 2.
I suspect Metzen wrote the ending that was tacked on according to Brevik, since at that time blizzard north was a completely different team at the time.
What? I played Diablo 1, it literally had a story? Chris Metzen co-created the setting for the franchise with David Brevik and Bill Roper in 1996. The changes Blizzard wanted made from the original concept of Diablo was to make it real-time rather than turn based and to add multiplayer as part of the publishing agreement. I don’t see anything about a storyline being “forced” on the developers.
Basically David brevik said that there was no story and the cut scene on the end was added by blizzard south. They had no intent to add that.
I stand corrected though. Metzen is credited as a writer on Diablo. But not Diablo 2.
I suspect Metzen wrote the ending that was tacked on according to Brevik, since at that time blizzard north was a completely different team at the time.
https://youtu.be/0coFsOfLcPg?si=1JRdDva77SivwKN6
This is the interview. I don’t have a timestamp but the whole thing is compelling.