• AlexisFR@jlai.lu
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    4 months ago

    Broke? It’s still great, it’s just not OP against heavies as it wasn’t intended.

    • PunchingWood@lemmy.world
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      4 months ago

      It wouldn’t be such a big deal if instead they adjusted the heavy count.

      I didn’t only pick flamethrower because it’s fun, but also because it felt like it was necessary. I had a bunch of rounds where we ended up with constant spawning of chargers at extraction, at some point it went over 10+ at the same time. It just wasn’t doable without a reliable weapon such as a flamethrower.

      Also it’s quite annoying that they keep nerfing popular weapons instead of just making other weapons more viable and interesting.

      • Sonotsugipaa@lemmy.dbzer0.com
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        4 months ago

        I agree on every point but the last: they fixed the Spear and (afaik) the HMG - both of which are viable, at least against bots IME; they buffed the POS and one of the turrets, and some things I’ve never used so idr&idc.

        Not that I think having popular weapons nerfed feels nice nor is it always necessary, but every now and then they do buff unpopular things to make them (closer to being) viable.

        • PunchingWood@lemmy.world
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          4 months ago

          I thought the Spear was bugged for a long time? At least that’s what I read, didn’t really use it myself. It’s definitely been improved since then.

          And the HMG is the one that launched without the aim reticle I think? Which seemed like a weird design choice from the start.

          I agree that sometimes they fix or improve weapons, but it seems like they more often than not nerf every popular/effective weapon, even after they said they wouldn’t do it anymore. Hopefully they learn now, it’s not a competitive game, so nerfing weapons shouldn’t really be a thing, unless it’s obviously broken.

          • Sonotsugipaa@lemmy.dbzer0.com
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            4 months ago

            I’ve never used the spear myself, but I heard it either was extremely unreliable or straight up crashed games.
            When they fixed it, I couldn’t find a lobby without one.

            I’m with the other half: I don’t remember what they did to the HMG, maybe they increased damage or lowered recoil, but nowadays I don’t leave home without one.

    • jballs@sh.itjust.worksOP
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      4 months ago

      I wouldn’t say it was OP against heavies. It required getting very close to them to kill them, which usually meant requiring stun grenades. If a strategy to kill a single heavy in 3 seconds requires that you get in close and dedicate 2 slots in your build to work, that seems like a good baseline to me and not OP.

    • Butterpaderp@lemmy.world
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      4 months ago

      It’s also even worse against mobs than it used to be, cause it can’t penetrate through them. There’s pretty much no point in taking it now over a machine gun.

      • AlexisFR@jlai.lu
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        4 months ago

        Yeah, I tested the new primary and secondary flamethrowere and they seem to be even better, and get trough some armor on some mobs.

        I think that’ll get fixed soon to work the same way.