Meanwhile I dont think I have played more than 30minutes on my ps5 this year and its june, and I have definitely not played any minutes on the 1080 sitting in my PC…
Oh fuck scratch that I may have played about 2 hours of Dune Spice Wars
Honestly, I don’t have an opinion on it, it didnt capture me like old world did last year, so probably not as good or I am just preferring more slow, thought out turn based stuff.
But mostly I am just kinda over gaming as a whole, I realized it’s mostly cheap dopamine chasing for me and I don’t really enjoy it.
You can buy them new for somewhat reasonable prices. What people should really look at is used 1080ti’s on ebay. They’re going for less than $150 and still play plenty of games perfectly fine. It’s the budget PC gaming deal of the century.
Lot of those games are also hot garbage. Baldur’s Gate 3 may be the only standout title of late where you don’t have to qualify what you like about it.
I think the recent layoffs in the industry also portend things hitting a wall; games aren’t going to push limits as much as they used to. Combine that with the Steam Deck-likes becoming popular. Those could easily become the new baseline standard performance that games will target. If so, a 1080ti could be a very good card for a long time to come.
You’re misunderstanding the issue. As much as “RTX OFF, RTX ON” is a meme, the RTX series of cards genuinely introduced improvements to rendering techniques that were previously impossible to pull-off with acceptable performance, and more and more games are making use of them.
Alan Wake 2 is a great example of this. The game runs like ass on 1080tis on low because the 1080ti is physically incapable of performing the kind of rendering instructions they’re using without a massive performance hit. Meanwhile, the RTX 2000 series cards are perfectly capable of doing it. Digital Foundry’s Alan Wake 2 review goes a bit more in depth about it, it’s worth a watch.
If you aren’t going to play anything that came out after 2023, you’re probably going to be fine with a 1080ti, because it was a great card, but we’re definitely hitting the point where technology is moving to different rendering standards that it doesn’t handle as well.
The Rog seems to be doing a little better, but not by much. They’re both hitting sub 30fps at 720p.
My point is that if that kind of handheld hardware becomes typical, combined with the economic problems of continuing to make highly detailed games, then Alan Wake 2 is going to be an abberation. The industry could easily pull back on that, and I welcome it. The push for higher and higher detail has not resulted in good games.
I own a 1080ti and there was recently a massive update to Allan Wake 2 that made it more playable on pascal GPUs. Digital foundry did a video on it: http://youtu.be/t-3PkRbeO8A
I don’t know of any current game that can’t run at least 1080p30fps on 1080ti. But of course my knowledge is not exhaustive.
I wouldn’t expect every “next-gen” game to get the same treatment as Alan Wake 2 going forward. But we’re 4 years into the generation and there has probably be less than 10 games that were built to take full advantage of modern console hardware. My 1080ti got a few more good years in it.
“Instructions” is probably the wrong word here (I was mostly trying to dumb it down for people who aren’t familiar with graphics rendering terminology).
The idea is that it allows offloading more work to the GPU in ways that are much better performance-wise. It just requires that the hardware actually support it, which is why you basically need an RTX card for Alan Wake 2 (or whichever AMD GPU supports Mesh Shaders, I’m not as familiar with their cards).
Ah, mesh shaders. Cool stuff. AMD retroactively added them to their old GPUs in drivers. I think same goes for Intel’s post-Ivybridge GPUs(I think send opcode can throw primitives into 3d pipeline, if you are interested, you can go read docs). I guess Nvidia can do something similar.
And even if they don’t have such straightforward way of implementing them, they probably(my guess, can be wrong) can be emulated in geometry shaders.
What I don’t like is apparent removal of vertex fetcher, but maybe there will be extension that will return it.
not in my country lol. getting used cards were already the norm before, for a while you could literally only get used ones for a good price in aliexpress.
and now our gvmnt imposed 100% tax on anything from china, so its really just not affordable.
You can still look for used ones locally either through hardwareswap or fb marketplace (unfortunately thats the best secondhand marketplace atm). Other options include liquidation companies, sometimes universities also have a big market (from both staff and students)
Its been pretty rough still though, good luck on your search
no such thing as hardwareswap in my country. our marketplaces are overpriced because we want to resell our shit with prices proportional to what we overpaid for it.
importing used shit is cheaper because the value of, say, an rx580 is much lower outside the country.
Yea lots of the secondhand tech market exists purely in the US. The market outside of there and a couple other countries (uk, ca, de) dont really exist afaik
meanwhile i just want cheap gpus for my bideogames again
Meanwhile I dont think I have played more than 30minutes on my ps5 this year and its june, and I have definitely not played any minutes on the 1080 sitting in my PC…
Oh fuck scratch that I may have played about 2 hours of Dune Spice Wars
How are you finding dune? I watched a few let’s plays of the demo and it looked interesting…
Honestly, I don’t have an opinion on it, it didnt capture me like old world did last year, so probably not as good or I am just preferring more slow, thought out turn based stuff.
But mostly I am just kinda over gaming as a whole, I realized it’s mostly cheap dopamine chasing for me and I don’t really enjoy it.
How about GeForce NOW?
You can buy them new for somewhat reasonable prices. What people should really look at is used 1080ti’s on ebay. They’re going for less than $150 and still play plenty of games perfectly fine. It’s the budget PC gaming deal of the century.
it probably the best performance per dollar u can get but a lot of modern games are unplayable on it.
Lot of those games are also hot garbage. Baldur’s Gate 3 may be the only standout title of late where you don’t have to qualify what you like about it.
I think the recent layoffs in the industry also portend things hitting a wall; games aren’t going to push limits as much as they used to. Combine that with the Steam Deck-likes becoming popular. Those could easily become the new baseline standard performance that games will target. If so, a 1080ti could be a very good card for a long time to come.
You’re misunderstanding the issue. As much as “RTX OFF, RTX ON” is a meme, the RTX series of cards genuinely introduced improvements to rendering techniques that were previously impossible to pull-off with acceptable performance, and more and more games are making use of them.
Alan Wake 2 is a great example of this. The game runs like ass on 1080tis on low because the 1080ti is physically incapable of performing the kind of rendering instructions they’re using without a massive performance hit. Meanwhile, the RTX 2000 series cards are perfectly capable of doing it. Digital Foundry’s Alan Wake 2 review goes a bit more in depth about it, it’s worth a watch.
If you aren’t going to play anything that came out after 2023, you’re probably going to be fine with a 1080ti, because it was a great card, but we’re definitely hitting the point where technology is moving to different rendering standards that it doesn’t handle as well.
So here’s two links about Alan Wake 2.
First, on a 1080ti: https://youtu.be/IShSQQxjoNk?si=E2NRiIxz54VAHStn
And then on a Rog Aly (which I picked because it’s a little more powerful than the current Steam Deck, and runs native Windows): https://youtu.be/hMV4b605c2o?si=1ijy_RDUMKwXKQQH
The Rog seems to be doing a little better, but not by much. They’re both hitting sub 30fps at 720p.
My point is that if that kind of handheld hardware becomes typical, combined with the economic problems of continuing to make highly detailed games, then Alan Wake 2 is going to be an abberation. The industry could easily pull back on that, and I welcome it. The push for higher and higher detail has not resulted in good games.
I own a 1080ti and there was recently a massive update to Allan Wake 2 that made it more playable on pascal GPUs. Digital foundry did a video on it: http://youtu.be/t-3PkRbeO8A
I don’t know of any current game that can’t run at least 1080p30fps on 1080ti. But of course my knowledge is not exhaustive.
I wouldn’t expect every “next-gen” game to get the same treatment as Alan Wake 2 going forward. But we’re 4 years into the generation and there has probably be less than 10 games that were built to take full advantage of modern console hardware. My 1080ti got a few more good years in it.
Can you reference those instructions more specifically
“Instructions” is probably the wrong word here (I was mostly trying to dumb it down for people who aren’t familiar with graphics rendering terminology).
Here’s a link to the Digital Foundry video I was talking about (didn’t realized they made like 5 videos for Alan Wake 2, took a bit to find it).
The big thing, in Alan Wake 2’s case, is that it uses Mesh Shaders. The video I linked above goes into it at around the 3:38 mark.
AMD has a pretty detailed article on how they work here.
This /r/GameDev post here has some devs explaining why it’s useful in a more accessible manner.
The idea is that it allows offloading more work to the GPU in ways that are much better performance-wise. It just requires that the hardware actually support it, which is why you basically need an RTX card for Alan Wake 2 (or whichever AMD GPU supports Mesh Shaders, I’m not as familiar with their cards).
Ah, mesh shaders. Cool stuff. AMD retroactively added them to their old GPUs in drivers. I think same goes for Intel’s post-Ivybridge GPUs(I think
send
opcode can throw primitives into 3d pipeline, if you are interested, you can go read docs). I guess Nvidia can do something similar.And even if they don’t have such straightforward way of implementing them, they probably(my guess, can be wrong) can be emulated in geometry shaders.
What I don’t like is apparent removal of vertex fetcher, but maybe there will be extension that will return it.
I could be wrong, but I’m pretty sure Nvidia has patched them into the GTX series, they’re just really slow compared to RTX cards.
https://www.khronos.org/blog/ray-tracing-in-vulkan
https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html
not in my country lol. getting used cards were already the norm before, for a while you could literally only get used ones for a good price in aliexpress.
and now our gvmnt imposed 100% tax on anything from china, so its really just not affordable.
Could import from Taiwan instead?
not really a good way. we can mostly only afford used and theres no outlet to buy used from taiwan that ships internationally in a trustworthy way.
brand new will probably be taxed too anyway.
You can still look for used ones locally either through hardwareswap or fb marketplace (unfortunately thats the best secondhand marketplace atm). Other options include liquidation companies, sometimes universities also have a big market (from both staff and students)
Its been pretty rough still though, good luck on your search
no such thing as hardwareswap in my country. our marketplaces are overpriced because we want to resell our shit with prices proportional to what we overpaid for it.
importing used shit is cheaper because the value of, say, an rx580 is much lower outside the country.
Yea lots of the secondhand tech market exists purely in the US. The market outside of there and a couple other countries (uk, ca, de) dont really exist afaik