For me it is opening credits sequence in Nier Automata, Shadowlord’s castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.

  • tmpod@lemmy.ptM
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    5 months ago

    The Mass Effect trilogy is full of favorite moments for me, but perhaps the most memorable one is when you romance Tali and get(h) to the final push on Earth, in ME3.It’s beautiful.

  • patchexempt@lemmy.zip
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    5 months ago

    the story reveals in Horizon: Zero Dawn. it’s hard to say much of anything without spoilers, but that game had me absolutely riveted.

    also HL: Alyx had some stunning moments. I haven’t been much of a VR fan but that game is fantastic.

    I need to figure out how spoilers work in Lemmy haha. hard to talk about.

    • restingboredface@sh.itjust.works
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      5 months ago

      The story in Horizon Forbidden West is pretty good too. There’s a whole bit in the dlc about Ted Faro that I did not see coming, but it makes me think a lot of the tech bros running things today.

    • folkrav@lemmy.ca
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      5 months ago

      I’ve yet to play Alyx, but I have a similar experience with most of VR gaming. It’s an interesting experience, but the controller UX gets really annoying very quickly, IMHO. I’ve had quite some fun playing Elite Dangerous until I got bored. The only VR game I play with some semi regularity is Beat Saber, especially when a good pack comes out…

      • Klear@lemmy.world
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        5 months ago

        Get Pistol Whip. The whole idea was to make hybrid between Beat Saber and SUPERHOT and it’s so much more than the sum of its parts. And it’s still getting updated. A new (free) expansion just dropped yesterday. And then there are the custom songs that are only just getting started…

        • folkrav@lemmy.ca
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          5 months ago

          Oh my god, that game looks indeed pretty awesome hahaha. Thanks for the recommendation.

    • SanguinePar@lemmy.world
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      5 months ago

      the story reveals in Horizon: Zero Dawn.

      Agreed, they did it brilliantly I thought, very patient with revealing bits of info, building the story piece by piece. It was an amazing experience first time round.

    • sylver_dragon@lemmy.world
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      5 months ago

      Warning: Spoilers Ahead

      If you played the “evil” plotline, there is a point where Mission (the Twi’lek girl) is telling you how horrible you are and one of your options is to get her best friend Zaalbar (a wookie) to kill her. By this point he owes you a life debt and is honor bound to do what you say. For as terrible as “evil” plotlines tend to be in games, that was an amazingly well done moment.

  • oxjox@lemmy.ml
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    5 months ago

    When I have a perfectly flat four row stack and the 4x1 tile appears.

    • datavoid@lemmy.ml
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      5 months ago

      Fuck so good, peak single player FPS. Still blows my mind that they used the Source engine.

  • grrgyle@slrpnk.net
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    5 months ago

    The moment early in Fez when you receive your titular hat, hit me at just the right time and place in my life. I was ready for exactly that kind of cheeky, childish, wonderment

  • HEXN3T@lemmy.blahaj.zone
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    5 months ago

    Conclusion and credits of Final Fantasy IX. Especially after playing all the previous entries. What a rollercoaster…

  • EveryMuffinIsNowEncrypted@lemmy.blahaj.zone
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    5 months ago

    Any dialogue instance whatsoever between Aveline and Isabella in Dragon Age II. Here’s one of my (many) favorites:

    Aveline: You’re right.

    Isabela: About?

    Aveline: About knowing who you are.

    Aveline: I’m the captain of the guard. I’m loyal, strong, and I don’t look too bad naked.

    Isabela: Exactly. And if I called you a mannish, awkward, ball-crushing do-gooder, you’d say…?

    Aveline: Shut up, whore.

    Isabela: That’s my girl.

  • RotatingParts@lemmy.ml
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    5 months ago

    The ending of SOMA. I sometimes watch it on youtube just to enjoy it again. Note: the ending won’t mean anything to you if you don’t already know the story.

    • MrBobDobalina@lemmy.ml
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      5 months ago

      Ahhh I wanted to love it, it’s one of my favourite scifi concepts explored really well, but I wish the big plot points at the end were told in the opposite order. Feel like it would have hit way harder, for me anyway

      • grrgyle@slrpnk.net
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        5 months ago

        I kinda bounced off. I was super into the identity stuff that started too be hinted at, fully bought in to the fantasy, but after a point didn’t want to go through another room where all I did was avoid monsters.

        Maybe I need to turn down the difficulty and just get through it.

        • MrBobDobalina@lemmy.ml
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          5 months ago

          Yeah, definitely more about the tone and narrative for me, so I’d go with that plan and see it through!

  • lichtmetzger@discuss.tchncs.de
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    5 months ago

    The moment in System Shock 2 where you meet Shodan for the first time. The audio is done so well and the first time I played it, that reveal got me really good.

    • grrgyle@slrpnk.net
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      5 months ago

      I think I was too jaded towards games at that point in my life, especially the AAA scene

  • Call me Lenny/Leni@lemm.ee
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    5 months ago

    The ending to the Spiderman PS1 game was pretty funny for something that comes from a game that was so short and modeled after fear.

    • Couldbealeotard@lemmy.world
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      5 months ago

      Running from Monster-Ock while the facility is exploding around you. That game was such a banger. And it’s short length is made up for by it’s replayability. Collecting all the comics and suits. Amazing.