Dot Hop launched today on steam! It has some challenging grid puzzles that I think folks will find satisfying.
This game started as a puzzlescript game for the Fediverse Summer Jam hosted by the p.d community - I reimplemented it in Godot, added themes and many more puzzles, and finally released it last night/this morning.
The game’s source is available on github and it can be purchased on steam and on itch.io.
Hope you enjoy it, and let me know what you think!
Thanks! I’m hopeful it helps folks as an example godot game. Not that my way is the best, but it’s working for me, so feel free to borrow some patterns!
I’m currently playing around with Godot so I really appreciate all the examples I can get. Thanks!
This template might also be useful: https://github.com/bitbrain/godot-gamejam - e.g. i read through the savegame stuff before implementing it in my own game.
I saw another template the other day… and my last/next project “dino” is available as well, though it’s pretty crazy in there right now: https://github.com/russmatney/dino - i hope to whip this one into shape by june 1st!
Seeing that’s on Steam too, I am wondering, do you pay 100 USD to get listed on Steam? Are you hopeful you will be making that money back? Are you paying it for different reasons than monetization?
Another much shorter answer is, once you pay the steam fee, you can easily play your game on the Steam Deck, so it helps a ton for playtesting (both myself and putting the games in people’s hands).
And otherwise, the Dino page is up now in the hopes of starting to collect wishlists sooner than later.
This is exactly why I’m going to buy the game. Having the ability to play a game and follow the code will help me understand game development more! Cheers!
Excellent! Let me know if you have any questions!
I’m working on some devlogs that will share parts of the implementation - I’m happy to dig into whatever directions are useful