• AProfessional@lemmy.world
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    6 months ago

    It is impossible to run in kernel without being explicitly given that permission.

    Client anitcheat is never perfect, it is slightly better in kernel but that just caused more issues for legitimate customers.

    None of this even makes sense as HD2 isn’t a PvP game.

    • Rusty Shackleford@programming.dev
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      6 months ago

      I suppose that a legitimate argument for anti-cheat could be griefing, but then the host could just boot the player based on a basic voting system. In general I was curious to see “what’s under the hood” of a kernel-level and a userspace-level anti-cheat service and what are the implicit security risks for an average user.

      • Jakeroxs@sh.itjust.works
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        6 months ago

        I think the most compelling for me was something like in MW2 back in the day hacked lobbies fucking up a your stats. Something similar in hd2 could ruin it for some.

        • AceCephalon@pawb.social
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          6 months ago

          In Helldivers 2’s case, say a cheater forces everyone in that mission to max out samples/medals/super credits, it entirely kills the progression and takes away a reason to keep playing unless it’s reverted safely, which then means that mission was pointless because someone else used cheats.

          • Tlaloc_Temporal@lemmy.ca
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            6 months ago

            The solution to that is to rework how rewards are calculated, maybe do some sanity checks with the server, not seize super admin control of personal hardware.