Great job PC Helldivers. Can the community do something about the Kernel-level rootkit?
It runs in userspace on Linux
Noob question: has anyone confirmed that it’s really running in userspace on linux or win gaming tech forums yet? Doesn’t effective anti-cheat require root privileges?
This is a pretty important thing to validate, in my opinion.
It is impossible to run in kernel without being explicitly given that permission.
Client anitcheat is never perfect, it is slightly better in kernel but that just caused more issues for legitimate customers.
None of this even makes sense as HD2 isn’t a PvP game.
I suppose that a legitimate argument for anti-cheat could be griefing, but then the host could just boot the player based on a basic voting system. In general I was curious to see “what’s under the hood” of a kernel-level and a userspace-level anti-cheat service and what are the implicit security risks for an average user.
I think the most compelling for me was something like in MW2 back in the day hacked lobbies fucking up a your stats. Something similar in hd2 could ruin it for some.
In Helldivers 2’s case, say a cheater forces everyone in that mission to max out samples/medals/super credits, it entirely kills the progression and takes away a reason to keep playing unless it’s reverted safely, which then means that mission was pointless because someone else used cheats.
The solution to that is to rework how rewards are calculated, maybe do some sanity checks with the server, not seize super admin control of personal hardware.
…future plans.
Like what twisted new bullshit scam will be next?
They are working on their ingame overlay for Ghost of Tsushima right now. Which also requires a PSN account for the coop mode.
Probably followed by a PSN launcher for PC and then paid online multiplayer.
I don’t think paid online is gonna happen. The only way I could see them doing it would be if they left steam so valve couldn’t refund the game, made an absolutely killer multiplayer game, idk if Helldiver’s would even be good enough, and bait and switch everyone after the game got really popular. Even then most of the players would probably just go to another game.
EA did that with Origin. Sucked absolute dick and they eventually gave up on most of it except for some backend stuff. Technically, you can still buy games through New Origin, but they cross publish it all on Steam now.
EA took their games off steam, but only to recover retail fees, they supported refunds well before steam due to the BF4 fiasco.
What was the BF4 fiasco? Bad launch?
Probably the worst game launch in my memory, like the Arkham game that was pulled from steam but it wasn’t just broken on AMD cards. Game would crash every 5 - 10 minutes, servers would rarely make it through a match without crashing so your progression wouldn’t be saved, performance issues, etc. It took them over a year to get it stable, but after they fixed it it was a great game.
Nah, you burned that bridge, Sony. I’m not coming back.
This is the wrong way. This is what collective action does. But then we all have to have the grace to let people and Companies change course.
No, what? They’re supposed to just return once Sony reverses, trusting they won’t try anything again later?
Permanently losing a customer teaches them a better lesson. Distrusting them unless they actually spend the time and effort to earn it back teaches them a better lesson.
Anything else is the same as the slap-on-the-wrist mild fines we all hate to see when businesses are finally caught committing massive fraud.
I mean, I guess I understand where you’re coming from. I heard a really smart guy say once, “I reserve the right to get smarter.”
If Sony didn’t do anything people would complain that they stuck because they didn’t listen to their fan base.
Helldivers is a fun little game. I’ll be dropping in tonight. See you on Hellmire.