Shout out to Deus Ex: Human Revolution for baiting me into thinking I could do a non-lethal playthrough and avoid combat.
There are forced boss fights in that game that require you to engage in firefights against bullet spongey enemies. I had put all my points into stealth. Not fun!!!
They did in the directors cut or whatever the revised version was called. They got so much flak for the boss fights (because they were contracted out it seems) that they redid them entirely like a year after the game came out.
Yeah, the strat to beat them non lethal is basically unload all your massive lethal weaponry on them until they have a tiny bit of health, then tase or tranq or whatever non lethal right at the end.
Which is kind of lame, but it is basically the same as the few similar types of battles in the original Deus Ex, though some of those you can avoid various story paths or outright flee from them.
Out of curiosity… anyone know if it is even possible for Gunther to just not survive Liberty Island without you killing him?
Maybe set up TNT boxes that get shot by enemies as he escapes and blow him up? Or is he just invincible in the first level?
If I remember right, that game also had bugs with knocked out enemies that made it just about impossible to get the non-lethal achievement (bosses don’t count towards it, fwiw).
I did this same thing in Undertale. I “killed” the training dummy in the tutorial and had 5xp the entire game. I was unable to do a pacifist run. I later found out you can’t do pacifist on your first run anyways so it kinda sorted itself out.
I think they updated it at some point so stealth builds could be viable. Still a pretty big oversight for the devs to releases it initially without that consideration
I stopped playing the game after I ran into the first bullet sponge boss, tried several times to beat it with my all-stealth character and realized I’d probably have to start over
Shout out to Deus Ex: Human Revolution for baiting me into thinking I could do a non-lethal playthrough and avoid combat.
There are forced boss fights in that game that require you to engage in firefights against bullet spongey enemies. I had put all my points into stealth. Not fun!!!
I feel you. There should have been an option to avoid those fights for the non lethal players.
I feel like they did add that option but it was well after I finished it with the same problem.
They did in the directors cut or whatever the revised version was called. They got so much flak for the boss fights (because they were contracted out it seems) that they redid them entirely like a year after the game came out.
Yeah, the strat to beat them non lethal is basically unload all your massive lethal weaponry on them until they have a tiny bit of health, then tase or tranq or whatever non lethal right at the end.
Which is kind of lame, but it is basically the same as the few similar types of battles in the original Deus Ex, though some of those you can avoid various story paths or outright flee from them.
Out of curiosity… anyone know if it is even possible for Gunther to just not survive Liberty Island without you killing him?
Maybe set up TNT boxes that get shot by enemies as he escapes and blow him up? Or is he just invincible in the first level?
If I remember right, that game also had bugs with knocked out enemies that made it just about impossible to get the non-lethal achievement (bosses don’t count towards it, fwiw).
Yeah, corpses were prone to suddenly dying. Also the non-lethal achievement literally says “except for bosses” in it lol.
I know. That bit was for those unfamiliar with game and its achievements.
Kinda the same with Dishonored. I finished the entire game and wondered why I didn’t get the non-lethal award.
Turns out that the tutorial that specifically told me to kill 2 guards in the beginning of the game counted.
I did this same thing in Undertale. I “killed” the training dummy in the tutorial and had 5xp the entire game. I was unable to do a pacifist run. I later found out you can’t do pacifist on your first run anyways so it kinda sorted itself out.
I think they updated it at some point so stealth builds could be viable. Still a pretty big oversight for the devs to releases it initially without that consideration
I stopped playing the game after I ran into the first bullet sponge boss, tried several times to beat it with my all-stealth character and realized I’d probably have to start over