On my last session of d&d combat took too long and I had to apologize for it to my players. One player, who is a Pathfinder 2e player, said it’s nothing compared to long fights he had in that system, where between party of high level casters, boss, minions and enemy spellcasters, he would be waiting a whole hour for his next turn. I certainly want to at least have one Pathfinder 2e campaign among options to present to this group after we finish current one, so how much is this a general problem and not his group’s problem and are there some ways to avoid this long combat?

  • dumples@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    7 months ago

    I’ve heard very little good things about it. It did give us short rests in 5e which I love.

    • pixeltree@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      0
      ·
      7 months ago

      Advantage and disadvantage also came out of it! As a way to simplify buffs and nerfs, because 4e had way too much small stuff to keep track of.