• Th4tGuyII@kbin.social
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    10 months ago

    Honestly, I have to agree with the article - while you could say graphics have improved in the last decade, it’s nowhere near as much as the difference as the decade before that.

    I’d easily argue that the average AAA game from a decade ago looks just as good on a 1080/1440p display as the average AAA game today - and I’d still bet the difference wouldn’t be that noticeable for 4K either.

    And what do we gain for that diminishing return on graphics?
    Singleplayer games are being made smaller, or vapid “open worlds”, and cost more due to more resources going to design teams rather than the rest of the game.
    Meanwhile multiplayer games get less frequent and smaller updates, and that gets padded out with aggressive micro-transactions.

    I hate that “realistic” graphics has become such an over-hyped selling point in games that it’s consuming AAA gaming in its entirety.

    I would love for AAA games to go back to being reasonably priced with plainer looking graphics, so that resources can actually be put into making them more than just glorified tech demos.

    • Shawdow194@kbin.social
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      10 months ago

      Well it’s a scaling effect and diminishing returns

      To the human eye 480p vs 1080p is significant but 4k vs 8k is hard to tell

      I think focusing on new technologies such as AI upscaling/world generation or VR is a better use of developers time and pushes the industry back into the innovative space it’s supposed to be

    • Aux@lemmy.world
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      10 months ago

      I don’t have a 1080p monitor, but most games look like shit on 4K. Bumping texture resolution is not enough for 4K, you also need better geometry and much longer drawing distances. If it’s not an Unreal 5 game with their virtually infinite geometry detailing, then it mostly likely looks like shit.