Look at every mainstream game and youll easily see why RTS games could never go mainstream. They’re all the same, like the wall of Buzz Lightyears in Toy Story. Over the shoulder camera, action adventure. Batman, God of War, Resident Evil, the list goes on. None of these were mainstream games until they all started looking and feeling the same.
Look at every mainstream game and youll easily see why RTS games could never go mainstream. They’re all the same, like the wall of Buzz Lightyears in Toy Story. Over the shoulder camera, action adventure. Batman, God of War, Resident Evil, the list goes on. None of these were mainstream games until they all started looking and feeling the same.