• peanuts4life@lemmy.blahaj.zone
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    7 months ago

    I disagree with this premise. I think games like age of empires and StarCraft had mass appeal and success. They brought in audiences who don’t normally like games, and broadly were well received by young, old, and different genders. Especially age of empires 2.

    Modern RTS games are just (mostly) sloppy, unfinished, cashgrabs with no vision. They suffer the most from the transition to 3d as well. If a major studio actually put work and time into a polished, 2d, isometric, RTS that wasn’t solely focused on being an esport, I think there is a major vacuum for them to fill.

    • trebuchet@lemmy.ml
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      7 months ago

      That doesn’t really contradict their premise about making modern RTS. StarCraft and Age of Empires 2 are ancient at this point. An entire generation of kids has grown up since they came out.

      I don’t think the fact that you could make a successful mainstream RTS way back then really says much about whether you could make one in 2024.

    • MysticKetchup@lemmy.world
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      7 months ago

      I mean, StarCraft was mentioned in the article. He just doesn’t think RTS is big enough for AAA dev companies when they’re all trying to sell tens of millions of games

      That’s not to say RTSes can never be any kind of hit: StarCraft 2 sold many millions of copies, Bruno noted, and Crate Entertainment only needs to sell a million to make “an OK return,” he said. The series has also been an esports phenomenon. But for a company like Blizzard, he doesn’t think that’s enough anymore, which is why the developer stopped making new RTSes, or at least seems to have for now.

      • umbrella@lemmy.ml
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        6 months ago

        fact is nothing ever seems to be enough for these companies now.

        they will sometimes make a smash hit and proceed to pump it full of microtransactions, then lay off half the staff.

        also selling tens of millions of games is unrealistic when the hardware people run them on went through years of terrible availability, and they keep pushing the requirements.

        im honestly stumped on what the fuck they are expecting at this point.

    • Renacles@lemmy.world
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      7 months ago

      Are we going to pretend Age of Empires 4 doesn’t exist? The last expansion outsold every single one from AoE2.

      • Rednax@lemmy.world
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        7 months ago

        According to steamDB AoE IV has between 1.27 and 2.5 million owners. That is a good number, but not mainstream. At the very least not mainstream in the definition used in the article.

      • peanuts4life@lemmy.blahaj.zone
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        6 months ago

        I didn’t realize that it sold so well! That’s good to hear it is successful. I’m not over the moon with the game, but I did get 30 hours or so out of it, and don’t think it’s bad at all. My biggest annoyance was that it felt too similar to AOE 2, which I saw as the superior game at launch. Still, that’s a bit of bias from an old gamer, lol. I think it’s fun!

    • Dettweiler@lemmy.world
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      7 months ago

      To Tiberian Sun and StarCraft were my obsession for years. SC2 was pretty awesome, but I would not trust Blizzard to make another good RTS at this point.

    • kbin_space_program@kbin.run
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      7 months ago

      Hell, starcraft created the concept of a professional gamer being a thing. To say that RTS games dont have popular appeal is just outright wrong.

      3D isnt a bad thing though, C&C Generals did it fantastically.

      • peanuts4life@lemmy.blahaj.zone
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        7 months ago

        Definitely! Just to clarify, I think that good RTS games make good esports, but fundamentally on the basis is being carefully made, captivating, and nuanced. I think an overt focus on developing an RTS as a esport tends to lead to low risk, streamlined designs which while fun, lack some of the staying power that older, more established titles have. Perhaps, I’m disillusioned about the genre in general, and that’s not the case!

        Also, yeah 3d can be good, but I do think that Sprite based graphics are easy to parse and very pleasing to look at. I wish we had a healthy balance of the 2. 2d also tends to look more, evergreen, with 3d RTS looking dated on release due to the quantity of animated units. Though, strong art design would help offset this.

      • Dettweiler@lemmy.world
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        7 months ago

        Generals was really fun. The C&C series really started to decline once EA went balls deep on what was left of Westwood studios for the games after that.
        3D is great. I just don’t trust most AAA companies to make a decent RTS these days.