It’s a Godot game, separate from our main one

The crash reporter was supposed to read the game’s own version number and attach it. There was no version number set anywhere in the build config, so every report went out blank and showed up as ?

We couldn’t tell which build any of them came from.

The same Godot error, “Condition !_ensure_cache”, came in as 4 separate reports because nothing could match them to the same build

The empty field was right there in every report and I didn’t look at it for way too long

Now the build stops if the version number is missing