They seem so popular, dozens of games coming out, and reviews often positive.
But
When I see “Roguelike” I imagine a game that’s too small to be a real game, so they made it so you can never win and just have to keep trying and you’ll get a decent number of hours out of it. With just enough progression each time that you start to believe it’s possible you’ll get somewhere meaningful.
When I see “Souls-like” I think of a game where the difficulty is only there to give people with too much time on their hands a sense of superiority.
I have roughly a thousand games in my various libraries and I have never played a game in either of these genres.
I feel fine being so unreasonable about this.


I don’t even like Contra-like games. I’m sorry, I die in one hit? Just one? And it is by simply touching enemies? Wow, that’s fun, I guess…
I had just got my first and probably, only win from Balatro a few days ago. I don’t know how I did it, but I somehow did it. I went to uninstall the game right afterwards and keeping it like that, just to say ‘there, beaten it’. It took me so many hours and tries to get that single win, after stomaching hard loss after hard loss as the game insulted my strategical attempts.