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The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 15 days ago

Three developers' different philosophies on difficulty for their games

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Three developers' different philosophies on difficulty for their games

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The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 15 days ago
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  • jjjalljs@ttrpg.network
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    15 days ago

    Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.

    Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”

    • SpaceNoodle@lemmy.world
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      15 days ago

      It’s literally all artificial.

      • jjjalljs@ttrpg.network
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        15 days ago

        What did you mean by

        The problem is with artificially enforced barriers

        Then?

      • Amnesigenic@lemmy.ml
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        15 days ago

        Wrong

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