The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 15 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square515linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 15 days agomessage-square515linkfedilink
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up0·15 days agoSorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty. Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up0·15 days agoIt’s literally all artificial.
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up0·15 days agoWhat did you mean by The problem is with artificially enforced barriers Then?
Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.
Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
It’s literally all artificial.
What did you mean by
Then?
Wrong