The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 16 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square515linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 16 days agomessage-square515linkfedilink
minus-squaremoakley@lemmy.worldlinkfedilinkEnglisharrow-up0·16 days agoIt’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.
It’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.