Looking for the Foursides, Goldenrods, whatever village or town or city you remembered from video games and that can be thoroughly explored and that are considered “big”
Kinda funny but I remember how vast Minniopolis seemed in The Urbz Sims in the City for GBA and DS and I saw a map this year that looked so tiny, amazing how big it felt at the time
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Los Santos, San Fierro, and Las Venturas from GTA San Andreas. I loved to spend hours just exploring, looking for the secret items, and finding the funny little easter eggs and references.
The cities in Assassin’s Creed. Can’t remember the names. Are they “big”? They seemed to be at the time. I only ever played the first game in the series; again, I loved wandering around and exploring.
Yeah Florence was awesome. The little historical building notes around the city really added to the depth, like a virtual guided tour. That’s the only AC game I’ve played properly though.
Been a while since I played them, but wasn’t the original GTA3 one big city spread across 3 islands, or something?
I don’t recall much in the way of countryside, but Vice City definitely added that in, and then San Andreas had a ton more
Correct. GTA3 had Liberty City which was spread over 3 islands. It was essentially New York so no real countryside but there was one part that was a bit greener.
Britannia from Ultima Online
Holtburg in Asheron’s Call there was a Tavern there that was a great hangout spot in Dekarutide
Asheron’s Call. My first MMO experience.
There’s still private servers running. When I hopped in one a few years ago there were maybe 5 other people playing. So, still there to explore, but not much in the way of people to play with.
Mine too was in the beta and was blown away by the graphics and scale. I tried the private servers after the official ones shut down had a lifetime sub. But it was a bitch to install and patch to work with private servers on linux the last time i tried.
The one that really impressed me was the capital on Kingdom Come Deliverance 2. At one point I was walking on top of the walls surrounding it and looking around for a nice screenshot and I was just in awe of how great that city was.
I imagine The Crew (2014-2024) somewhat qualifies - it’s got the entirety of the US in its map. While its servers were shut down last year, it was just relaunched by the community a couple weeks ago
Paris from The Sabetour absolutely deserves a mention. It’s a big city that you mostle travel by car, but it still feels rich and detailed on foot.
Manhattan from TMNT Trouble in Mahattan on the NES.
San Francisco from Watch Dogs 2 was great
City of Heroes had some large areas.
The universe in Star Flight. Which fit on a 720k floppy disk. Nothing else has really measured up to that lost in a huge place feeling since.
Xenoblade chronicles X, especially back in 2014 on Wii U. But today it’s just middle sized - yet still created by hand and not procedurally generated.
Night City in Cyberpunk 2077 blew me away, its probably the most memorable location of any significant scale I’ve ever experienced in a game. I’ve experienced bigger, but forgettable, and equally memorable, but far smaller.
Mechonis Field in Xenoblade chronicles and Lazulis City in The Last Story, both are for Wii and both are great games
The City of Paris in Assassin’s Creed Unity was something. I mean that was impressive. City was huge felt very lived in and vibrant. Unity and to a lesser degree Syndicate were the last two Assassin’s Creed games where the world felt vibrant. Partly because they did the walking tour bullshit and they killed the History part of the serious. I mean I played a little bit of Valhalla and they just couldn’t give a fuck anymore.







