• chilicheeselies@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    The mistake i made was biting off more than i could chew. If i could do it over again i would make simpler games to understand end to end

    • Psaldorn@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      I’ve been doing that in the background for a few years now (checks notes… 15 years)

      Background is software so I have a jumpstart on that.

      I THOUGHT my project was relatively limited scope. But I must’ve been zoomed out in my brain because… damn. It ain’t.

      Might be my only chance after I got a bit of funding, so just need to steamroll it, get something out there. Fingers crossed!

      Did you get to release in some form?

      • chilicheeselies@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 year ago

        I got caught up on specific features that would take me 4 months to implement. Like i was going to make a city builder and came up with a way to make dynamic realsitic roads with no compromises. Worked flawlessly, but thats not a game and i am one guy. Thats jusy one example, but the gist of it is i wasted too much time on single things and not just saying “make a simple clone of something start to finish”.