• communism@lemmy.ml
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    1 year ago

    Not a series but I tried playing Witcher 3 because of the meme about how much redditors loved it. I played for about 10 hours and got bored and never bothered playing again. I wouldn’t say it’s a bad game but I didn’t understand the hype. Also, despite playing it years late with a decent graphics card, I had regular issues with frames. That is not a performant game.

    • verdigris@lemmy.ml
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      1 year ago

      I will say Witcher 3 kind of forced AA/AAA games to up the quality of their writing. It still stands up as some of the best writing in games, but maybe a little less obviously so after a decade of other competent game stories.

      What’s really exceptional is how pretty much every sidequest is also very well written, with believable characters and compelling situations. Many games, again especially before W3, might have pretty good main plots, but the sidequests would just be endless dross with maybe one or two standouts.

      As for performance, you probably enabled some silly options. Both Witcher 2 and 3 pushed the envelope in crazy ways for PC graphics; there’s an ultra setting on W2 that was still bringing GPUs to their knees a decade later as well. The game still looks great if you turn it down a little.

  • AstroLightz@lemmy.world
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    1 year ago

    Final Fantasy.

    Music is good, but the story seems drawn out and repetitive, and a little too “edgy”, mainly with Cloud’s story.

    • ghen@sh.itjust.works
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      1 year ago

      Edgy was the style at the time. That might be a case of needing to adjust expectations to the time it was created in.

      Final fantasy 7 came out 2 years before the matrix movie for example. Edgy was huge.

      Final fantasy 8 starts out similarly, but turns into a much better romance story with all the same zaniness.

      Final fantasy 9 is a more classical fantasy from that era. After final fantasy 9 it gets more modern, but that one at least loses the edge that you didn’t like in seven.

  • CanadaPlus@lemmy.sdf.org
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    1 year ago

    Pretty much anything really plot driven or with prescribed paths to victory. I like a bit of room for creativity and decision making.

  • TabbsTheBat (they/them)@pawb.social
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    1 year ago

    Don’t really have one of those I suppose :3… even with games that are very much not my cup of tea I can see what aspects may be enjoyable to other people

    • Björn@swg-empire.de
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      1 year ago

      Yeah, it’s actually the concept of not understanding the popularity that is alien to me. Even with something like QWOP I can imagine someone liking the extreme challenge along with the ridiculous animations.

  • Marbling@feddit.org
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    1 year ago

    Zelda: Breath of the Wild.

    It was my first Zelda game, and I did not know anything about the characters or the world. Any story bits that give the characters any personality are collectibles that you find out of order.

    The game just could not make me care about the world or the characters.

    By the time I finished the game, I was just glad it was over. Though I did finish it.

    • verdigris@lemmy.ml
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      1 year ago

      Yeah… TotK is better, but I felt like I already burned out on how repetitive BotW was so I stopped after a couple hours. If I had only played the second game I bet I would have a more favorable opinion.

  • onlooker@lemmy.ml
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    1 year ago

    FIFA, NBA, Madden or any popular sports game, really. Just to start off, I don’t like sports games in general, but that’s on me. The part I don’t understand is the level of hype for each new iteration when for the last decade it’s been the same game with the same engine, same effects, slightly different roster and sometimes even missing features. Like, what are people excited for exactly? More of the same?

    • procapra@lemmy.ml
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      1 year ago

      I can’t speak for the other games, but as a former player, FIFA did change a lot each year, usually its changes to physics, game speed, skill moves, mini games, and ofc graphics. Not $60 worth of game changes, but I’d argue it’s similar with things like call of duty. Best value was always to skip every other year.

      Also gambling. Doesn’t get talked about enough but FIFA YouTubers are more or less payed by EA to shill packs and get people (usually teens) addicted to opening them. I probably bought $200 a year on packs from 2016-2020, usually money I didnt have too. Mostly why I stopped buying the games. (Stopped playing CounterStrike for the same reason)

      These days, I just casually play mods of older games and get football manager every other game.

        • procapra@lemmy.ml
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          1 year ago

          I had an aggressive gambling problem as a teen. 2016 would have been my worst because I was still gambling on counter strike skin sites. I’d save up every dollar mom would give me to run to the store or whatever (I’d lie and say things were more expensive than they were), throw it onto prepaid visas and just waste it.

          I can’t even begin to describe the amount that I spent.

  • nitrolife@rekabu.ru
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    1 year ago

    Pokemon. Behind the pleasant facade of the game series, there is a reality: people kidnap animals in the forest, lock them in pokeballs, and force them to fight in arenas, at least until they are damaged. I didn’t understand this game series when I was younger and I still don’t. Do people really like playing this game?

    • Stepos Venzny@beehaw.org
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      1 year ago

      The bad guys in Black and White were Pokemon rights activists and your heroic allies were watching them speak being like “everyone knows Pokemon love being captured and made to fight each other, these guys are a bunch of nutjobs!”

      Then later it turns out the Pokemon rights thing was just a cover for something nefarious because nobody could actually believe what these people are claiming to.

    • slaneesh_is_right@lemmy.org
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      1 year ago

      I somewhat understand the game, although i never was into it. But if you look at the newer games, they are just shitty looking cash grabs. But pokemon fans are insane and they would buy anything. I watched one or two movies with my nephews and god damn, they are super shitty. Don’t get me started on pokemon cards…

      • nitrolife@rekabu.ru
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        1 year ago

        I hope the movies are not the same as the cartoons of the 90s. I once watched a couple of episodes where Ash sends Pikachu to fight in the arena and then cries when Pikachu gets hit hard. I just wanted to ask, “buddy, you literally sent Pokemon into the damn arena where he was supposed to FIGHT, what were you hoping for?” But in general, I understand you now. In fact, the plot is not important at all. People just collect Pokemon like things, like Magic the gathering cards. Now I’m not sure if this is as insensitive or logical as possible.

        • FireWire400@lemmy.world
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          1 year ago

          AFAIK the first movie’s plot is exactly that; the cast of the anime realising how cruel Pokémon fights are, but they conveniently forget about it at the end.

    • TechnoCat@lemmy.ml
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      1 year ago

      I enjoyed Pokemon Red and Pokemon Snap. I’m vegan and don’t associate playing Pokemon with animal cruelty as the video game is fictitious.

      • nitrolife@rekabu.ru
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        1 year ago

        Well, I have nothing against the players. It’s just that it’s really hard for me to play this series.

      • flubba86@lemmy.world
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        1 year ago

        I got the first Pokemon game (Pokemon Red) when I was 14 years old. I never watched the anime. Back then the game was revolutionary, I’d never played anything like it. The aspect of collecting all Pokemon, gaining experience to level up, evolving to make new Pokemon, choosing and organising my squad, it really played into my young brain chemistry. I finished it multiple times. I got a game boy link cable to trade Pokemon with my friends and battle them at school. Thats exactly who the game is made for.

        I also played and finished Pokemon Silver, and Crystal. But after that I stopped playing them. Too similar, too repetitive, too many different Pokemon to know and remember, mechanics got too complicated.

      • nitrolife@rekabu.ru
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        1 year ago

        By the way, surprisingly, cartoons are also fictional, but for some reason, child abuse in cartoons is 18+ marked or prohibited. ¯_(ツ)_/¯

    • Zahille7@lemmy.world
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      1 year ago

      I’ve heard the original manga in Japan was super hardcore. Like full-on dismemberment, pokemon would actually die instead of faint, and pokemon would regularly attack humans.

      • nitrolife@rekabu.ru
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        1 year ago

        To be honest, I would probably play a game with such a plot with more pleasure than a game where all Pokemon look like puppies.

    • Pacattack57@lemmy.world
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      1 year ago

      I can understand that people find it repetitive but spare us the virtue signaling. It’s just a game it’s not that deep.

      • 小莱卡@lemmygrad.ml
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        1 year ago

        Its not virtue signaling, people just expect better products? Why can’t pokemon pull a zelda-esque quality game instead of the same recycled stuff?

    • deathbird@mander.xyz
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      1 year ago

      Collecting monsters and fighting them is fun, but Pokemon, to me, is just not the best game for that.

    • 小莱卡@lemmygrad.ml
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      1 year ago

      The gameplay loop was really really fresh stuff back when it released for the first time, i stopped playing after the emerald generation because it never built up on what it had. To this day its the same damn game with barely better art style. Even their recent attempts to go 3D feel like N64 quality which is just a no-no for me. If a product is shitty, i won’t buy it even if it’s X brand.

  • RunicSword@beehaw.org
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    1 year ago

    Hollow Knight. I know the new game is coming out tomorrow (?) but I just couldn’t get into the way the game feels. I love Metroidvanias but something about Hollow Knight and it’s gameplay just didn’t make me come back for more.

    • verdigris@lemmy.ml
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      1 year ago

      That’s crazy… The only complaint I ever hear about the game that I have to begrudgingly accept and move on is from people who just detest any amount of backtracking, i.e. people who hate metroidvanias.

      Everything about the game’s feel, from the controls and movement to the art and atmosphere, I would rate as best-in-class. Unless you get creeped out by bugs or cannot stand anything animated, I cannot fathom what your complaint is.

      I’m curious how much you played – I will say that the game does bury the lead a bit, both artistically and mechanically. The first area seems almost monochrome and until you get the dash your prime form of locomotion is walking. But once you’ve been to a few different areas you start to realize how much bigger the game world is than you initially thought.

      • RunicSword@beehaw.org
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        1 year ago

        I put about 10 hours into the game. I think the way hits and getting hit feels. It’s been a while but doesn’t the screen pause slightly when it happens?

        I know people complain about the difficulty but I was fine with what I experienced in it. I grew up in the 80s playing the original Mega Man games hahaha.

        • verdigris@lemmy.ml
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          1 year ago

          Mmm, there is a bit of knockback. There’s a trinket you can equip that basically eliminates that, but learning to deal with it is just part of the combat flow.

      • Cethin@lemmy.zip
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        1 year ago

        I think one issue with the game is that you should probably play largely unguided. Most gamers today can’t play games without a guide up though. Yeah, the game is going to suck if you aren’t engaging with the main premise of exploration and discovery.

      • humanoidchaos@lemmy.cif.su
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        1 year ago

        It seems like more reddit indie shit. It would make sense there are people who can’t comprehend how others wouldn’t like it.

        Reddit is a bubble.

    • Dutczar@sopuli.xyzdeleted by creator
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      It’s the walking and movement for me. Getting to places takes ages. Compared it most other metroidvanias, which have denser fast travel and/or more movement options, HK is lacking, the dash is marginally faster and the ultra dash is situational, basically only for dedicated spots. This isn’t as much of an issue in most Soulsborne games, which HK was going for, but you don’t go back to old areas as much there. Even Elden Ring’s open world throws a shitton of fast travel spots and has everything you need in a small hub.

      I will admit the combat didn’t gel with me too much either, despite being a FromSoft fan. Not sure about that one, maybe it’s the precision of movement required.

      Maybe Silksong will do better with Hornet’s faster movement, but I won’t be buying it now.

      • Cethin@lemmy.zip
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        1 year ago

        For fast travel, part of the design is about shortcuts, which I prefer. It’s closer to the Dark Souls 1 philosophy instead of the later games. One cohesive world that makes sense that you exist within and learn, instead of fast traveling every 10 meters.

        I agree with the dash though. Spamming it to move a little faster was so annoying. I’m playing Silksong and the new dash you can hold to sprint, and it’s much nicer.

        • Dutczar@sopuli.xyzdeleted by creator
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          The thing is that even Dark Souls 1 had the decency to put the main blacksmith near a warp bonfire (and still decently close to the hub before you get warp, Blighttown being the only stretch far from one. You can reinforce anywhere, mind you, but Andre’s the main source of Titanite shards anyway), and letting you redeem your currency items at any moment.

          Hollow Knight has you dragging your feet to both for what felt like 5 minutes, and then another 5 minutes to get back to the fast travel point, and then maybe some 5 more to get to wherever you might want to spend that currency on, because few of them are in what’s supposed to be the hub of the game. Actually, just fuck the currency items in particular. Technically it makes currency more precious than Souls’, where you can pull 30k at any moment if you want, but it’s just a pain the ass in practice.

          I remember the merchant in the brown toxic place taking time in particular. Maybe there was some skill issue there where I should have ignored them and went on shopping sprees only every 5 hours or so, rather than trying to make things easier regularly, but in either case I didn’t like it.

    • CarrotsHaveEars@lemmy.ml
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      1 year ago

      Are you too skilled for Dark Souls, sir? The process of killing enemies and being afraid of dying thus losing 20 minutes of progress is the game itself.

  • deathbird@mander.xyz
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    1 year ago

    Yet unmentioned: Halo. I remember being introduced to the first one and being completely unimpressed. It just wasn’t that much technically better than the competition, and the world as far as I could see was super boring.

    • WolfLink@sh.itjust.works
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      I’ve always liked that in Halo games you survive long enough to react, unlike in most FPS games where it’s basically whoever sees the other first wins.

    • Pacattack57@lemmy.world
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      Halos multiplayer was revolutionary. I’m not defending it though. I never liked it either but you have to admit it was a game changer.

        • Cethin@lemmy.zip
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          For the average person, it was the first experience with a multiplayer shooter. Yeah, there were many available on PC for much longer, but most people had no contact with them. Halo was the one to bring the internet to mainstream gaming.

          Other than that, yeah, it didn’t change that much. It did revolutionize controller shooter controls though, more than any game since Goldeneye probably. Gameplay is just standard arena shooter though —maybe a little (or a lot if you’re looking at the likes of Quake) slower to accommodate controllers.

        • Pacattack57@lemmy.world
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          1 year ago

          Literally everything about it was revolutionary. One of the first games to have primary/secondary weapons. One of the first games to have vehicles and special weapons in an “open world” map. Regenerative shields.

          A lot of games had these elements but no one had all of them in an online multiplayer game for console. Console gaming was still growing and Halo set a standard for literally every fps shooter after it.

      • Darren@sopuli.xyz
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        1 year ago

        Having never owned an Xbox, I never really played any Halo besides when I had a go with my brothers. But I have to say, the co-op multiplayer on Halo 2 (I think it was) was incredible.

        Going into a room, he’d go left, I’d go right, and together we’d clear it out before moving to the next. It was great.

    • verdigris@lemmy.ml
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      1 year ago

      You were probably a PC player. Halo was designed for the console experience, which is why (on top of massive marketing) it did so well. It really dragged shooter design into the mud for years, arguably we’ve never recovered.

  • Luke@lemmy.ml
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    1 year ago

    BioShock! I somehow missed it years ago when it came out, so I’ve had nothing to go off of for all this time, and I was excited to finally have a chance to sit down with it recently after 15+ years of hearing people rave about how amazing and fun it is.

    The artists involved were obviously very skilled, it’s visually gorgeous even a decade and a half later, and the sound design is top notch. No complaints there, and if that’s what the hype was all about, then it’s well-deserved.

    However, the plot was almost non-existent, leaving me wondering what the hell my character was motivated by for the vast majority of the first game. Then there were a couple “twists” that I saw coming a mile away near the very end of the game. It felt like watching a young adult fantasy show or something, I dunno.

    I managed to finish the first game, feeling very disappointed, and figured the 2nd one might be better. I made it only a few hours into that before I lost interest in it entirely and have yet to drag myself back to finish it. The story was maybe slightly better in BioShock 2, but not by much and not enough to keep me going.

    There are people I know who are obsessed with this game series, and I just do not get it, even after giving it more of a chance to hook me than I give to most games. The only thing I can think of is that maybe they played it initially when they were kids/teenagers, and nostalgia has carried them through the series to overlook how utterly dull it actually is. I’m not going to challenge people on it or anything, I’m glad people enjoy it, but I don’t understand the why (aside from the art).

    • Zahille7@lemmy.world
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      1 year ago

      It really is just another sci-fi game. But that’s okay.

      I’m the first game, you play as Andrew Ryan’s younger clone/son, who is apparently only like three years old by the time the game starts (accelerated aging I think), coming back to Rapture even though you have no memory of it. It’s all weird and convoluted.

      I think people like it for the whole spiel you hear in the recording on the way down: “‘No,’ says the man in the Vatican; ‘it belongs to *God.’ I chose Rapture.” or something like that

      • ZeroHora@lemmy.ml
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        1 year ago

        People like for the spin of the fourth wall break when you find out that every objective in the game was a command for you the player brainwashed by the game. A man chooses, a slave obeys and you the player obeyed every time.

        • Zahille7@lemmy.world
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          1 year ago

          Sure, but there are other games that have worked with that gimmick before. Maybe not as directly, but still.

          I’m reminded of Kreia from KoTOR 2, with all her bullshit about free will and chaos.

          • howrar@lemmy.ca
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            1 year ago

            I’ve heard a lot of good things about KoTOR too, so it might have a similar appeal. I haven’t played it myself though, so BioShock was my first (and only) time encountering something like this.

    • altkey (he\him)@lemmy.dbzer0.com
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      From the other side, I felt gameplay was very underwhelming for that game. Navigating it and fighting felt boring and repetitive. And I do like boring and repetitive games.

    • verdigris@lemmy.ml
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      1 year ago

      The Bioshock games are the most popular and least good of their spiritual franchise. Prey (2017) and System Shock 1 and 2 are all fantastic games. For story SS1 is my favorite, while Prey has the most developed gameplay (perhaps obviously given the release date). I still haven’t played more than a couple hours of SS2, but it’s a classic on the level of Deus Ex.

      SS1 also has the distinction of being possibly the most influential game ever made. It’s bonkers how many systems and ideas it was the first to explore or use. A very faithful remake came out recently, with one for SS2 under development.

      • Luke@lemmy.ml
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        1 year ago

        (Edit: just saw that I somehow missed you mentioned this already, sorry! I’ll leave my comment here, as a second opinion about it though!)

        Yes! System Shock is one of my favorite games ever. If you get a chance, check out the recent remaster/remake of SS1, they did an excellent job with it: https://store.steampowered.com/app/482400/System_Shock/

        Looks like they also released a remaster of SS2 a few months ago, I haven’t played that yet, but I’m looking forward to seeing if they did as good a job as with the first one.

    • humanoidchaos@lemmy.cif.su
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      “Everything Hideo Kojima,” do you mean Metal Gear Solid 5 and Death Stranding?

      I find it hard to believe that you’ve played his other games and still have this opinion. It’s much more believable that you’re kind of young and only played what was released when you were around.

      • nondescripthandle@lemmy.dbzer0.com
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        No I never got those because I don’t like Hideo Kojima, watching about a hour of each on twitch was good enough to tell it’s not gonna be significantly more my taste than the other MGS games, nice try at patronizing an opinion simply because you don’t share it though, real cute.

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          It’s okay if I was right about my assumption.

          You’re inexperienced, and it makes sense you would be insecure about that.

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              If you don’t like him, that’s fine. You’re just basing your opinion off of what I assumed you were.

              Now you’re insecure and attacking me instead of learning. I can’t say I expected more from the next generation.

    • BassTurd@lemmy.world
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      I haven’t played a FF game in years, but grew up playing them. At least up through FF10, the stories were compelling. The turn based game play is slow, and I get not enjoying that, but I liked the writing the most.

    • Darren@sopuli.xyz
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      1 year ago

      Having just finished the first Death Stranding, I agree with you re: Kojima.

      Don’t get me wrong, the game is great; I ended up enjoying the delivery aspect more and more as it went on. But man, the story is…tough. The broad strokes of it are interesting, but I feel like the inertia of it got lost in the attempt to make it a multiple-hour open world.

      As a whole, the game is undeniably an incredible piece of work. While you’re immersed in it it’s wonderful. But when you stop to think about it for even a few seconds, it flakes away.

      And, like I said, while you’re playing, you’re really into it, you get to the end game, you ‘defeat’ the final boss. Then there’s the best part of 90 minutes worth of exposition to explain the parts of the story that weren’t explained DURING THE STORY. Never before have I played a game that had to put so much effort into explaining itself.

      But somehow it all works. The experience of playing it is excellent. Or maybe Kojima just has his own reality distortion field.

  • Fleur_@aussie.zone
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    1 year ago

    Persona 5 and disco Elysium.

    Gameplay akin to pulling your own teeth out but you don’t even get to choose which tooth you want to pull

    • FireWire400@lemmy.world
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      1 year ago

      In terms of difficulty or emotional/mental load? Disco Elysium is pretty fucked up but kinda awesome when you get into it IMO.

      • Fleur_@aussie.zone
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        In terms of funness and having agency. I tired to put a tie on and failed a rng check for that. Then I tried to get a guy out of a tree and failed a rng check for that. And then the game said “sniff bath salts and you won’t vomit when getting the guy out of the tree.” So I went and scoured the area for bath salts for like 15mins, finally got them. Then went back to get the guy out of the tree and failed anyway because it doesn’t always work. Not to worry though. I just have to wait another 6hrs before I can try again to presumably fail again.

        Believe it or not I actually like to make decisions and deal with the consequences of those decisions rather than just fail arbitrarily at objectives the game tells me I should be doing.

        Disco Elysium was aesthetically pleasing and I loved the vibes but the game sucked.

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          1 year ago

          I got about as far as you… Might go at it again because the FOMO on the hype is big. The writing felt like reading a thesaurus…

          • Fleur_@aussie.zone
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            1 year ago

            I didn’t mind the writing. Thought the hyper stylised nature of it clashed with the “you can’t do anything and always fail” type gameplay though.

            • Ibuthyr@feddit.org
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              1 year ago

              It’s an RPG… You have stats and those stats dictate how good of a chance you have at achieving something. That’s why you can play this game in so many ways. Just go with it when you fail something. Most times it doesn’t matter, it just changes the way you play the game.

              • Fleur_@aussie.zone
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                1 year ago

                Sure, but how about how good you are is determined not by arbitrarily stats but by how good you are. Also having a stat spread that makes you literally incapable of doing the very first tasks the game gives you is not my idea of good design.

                • verdigris@lemmy.ml
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                  1 year ago

                  Your inability to deal with extremely minor setbacks is pretty funny given the content of the game. You got filtered by being too much like the protagonist, RIP

                • Ibuthyr@feddit.org
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                  1 year ago

                  That’s just not the point of a role playing game. You’d need some action game instead. It’s completely cool that you don’t like the game but it just sounds like you were expecting something not-rpg from an rpg.

            • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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              1 year ago

              Definitely wasn’t my experience. The way you solve puzzles largely depends on how you set up your character, and each problem had different ways you could approach it. There’s also no single ‘correct’ path through the game. Failure is just part of the story. Kind of weird to complain that a role playing game has RPG mechanics in it if you ask me.

              • Fleur_@aussie.zone
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                1 year ago

                I picked the default recommended character. How was I supposed to know the optimal build to complete the first objective on my first run. Why should I even assume that the recommended characters are incapable of doing things? I’m fine with rpg mechanics, the problem I had was I tried to do the first objective 3 different ways, failed all three times due to no fault of my own and then got progress locked. The game actually said “you have to wait 6 hours before you can try again.”

                Genuinely what is the point of continuing after that. I wasn’t able to do anything and didn’t find the gameplay satisfying up to that point. The next thing to do was go afk and wait it out. I don’t want to do that, so why should I keep playing.

                • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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                  1 year ago

                  I didn’t do anything special with my character build, and ran through the game just fine. Maybe you just got supremely unlucky, but doesn’t seem to be representative of the experience most people have had. 🤷

      • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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        1 year ago

        It’s hands down one of the best games I’ve played. The story was incredible, the world building was top notch, the characters were really well written, and the narrator was brilliant.