I think this one on particular wouldn’t be open sourced due to the fact that I think it’d spoil the minor things that I’d like to add to the game. (For example make the quit game button in a certain state actually continue a cutscene or something like that)
I think it’s reasonable to assume that most players won’t go through the source code. Those that do probably have a reason for it, such as wanting to improve the game. You could simply provide binaries.
If you don’t want to do that that’s fine, it’s your game after all.
I think this one on particular wouldn’t be open sourced due to the fact that I think it’d spoil the minor things that I’d like to add to the game. (For example make the quit game button in a certain state actually continue a cutscene or something like that)
Edit: Though otherwise all my other gamejam games are open source https://github.com/Gonzako
I think it’s reasonable to assume that most players won’t go through the source code. Those that do probably have a reason for it, such as wanting to improve the game. You could simply provide binaries.
If you don’t want to do that that’s fine, it’s your game after all.
I’ll give it a consideration but what do you mean by simply provide binaries?
You can build binaries so that users don’t have to touch any code (and potential spoilers).
Yeah, but how does that make it open source tho?
You can provide binaries and release the source code.