Microsoft has long wanted to get vendors out of the kernel. It’s a huge privacy/security/stability risk, and causes major issues like the Crowdstrike outage.

Most of those issues also apply to kernel anti-cheat as well, and it’s likely that Microsoft will also attempt to move anti-cheat vendors out of kernel space. The biggest gaming issues with steamOS/Linux are kernel anti-cheat not working, so this could be huge for having full compatibility of multiplayer games on Linux.

  • AmbitiousProcess@piefed.social
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    17 hours ago

    To be fair, it certainly still makes cheating harder. If it didn’t exist, you’d just see even more people cheating, but it’s a pretty overkill way of system monitoring for such a relatively small benefit by comparison.

    Massive privacy risk, only slightly better performance than other non-kernel monitoring.

    • skozzii@lemmy.ca
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      16 hours ago

      Some games just need people back in the equation instead of relying on algorithms. Bring back the Game Master’s to MMOs etc, these people are willing to work for peanuts and be happy, yet they still decided to cut costs by replacing them…

      • Winter_Oven@piefed.social
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        16 hours ago

        …wait, games don’t have even a single person checking for cheaters, even casually? Like, they wholly rely on anticheat?

        (PS, has been a decently long time since I played a game that needed anti cheat)

        • dormedas@lemmy.dormedas.com
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          12 hours ago

          Depends on the game, really, but “relying” on anti-cheat is pretty common. Larger games tend to have teams who review cases that get flagged by the systems and players and do manual removal but these teams also tend to be quite small and unable to adequately handle the amount of cheating that occurs.

          If gamers want to see cheaters less often, they need to pressure the companies to do human moderation in addition.