Saw people talking in comments at several places now, expressing animosity towards them to say the least, always presented as something that everyone seems to know about.

  • Aside from the fact it’s proprietary stuff they own… you can’t just mandate that a company must release stuff they own to the public.

    They don’t need to reslsse stuff they own to the public if they keep the servers running of course. And they can alter their client side software to accept a third party game server and let the fans do the rest. Kind of what the EU has forced Meta to do through the Digital Markers Act.

    They own it, they can do whatever they want with it.

    No, they have to abide by the law. Apple, Google, Meta, and many other billionaire tech companies have already been forced to alter and open up access to their software. Hell, games companies have already been forced to remove lootboxes in “their property”.

    Except for the fact for most games the online play is an extra feature and not the core game.

    And the games where this is only a minor feature will be hit the least by the proposed legislation, if at all. Same reason the cybersecurity legislation mandating the availability of software patches doesn’t affect devices without network connectivity much. An RC car doesn’t need firmware updates, an app-controlled RC car has terrible costs associated with it if you don’t build your code right.

    Modern game servers for major games are simply just not designed to be run locally bare metal.

    I know that. But that doesn’t mean someone else can’t run the same protocol on bare metal. Just give gamers the ability to hook into someone else’s server after shutdown and you’ll be fine, probably. Make it part of your sunsetting strategy. Beats waiting for governments to come down and make you alter games you intended to drop in ways you don’t want to modify through lawsuits and regulatory pressure.

    Plus, you think the people developing the netcode need to provision a full multi continent cloud every time they test their protocol?

    Now that v2.4 copy of your game server stops working cuz it’s not compatible with v1.8 of their auth system, so it’s now just dead.

    Wow, good thing they were mandated by law to release a v1.7 server so v2.4 of their game still works! After all, the servers have been shut down, so v2.4 is the very last version the developer will need to care about. Barring the mandatory support period for the Cyber Resilience Act, of course. Or maybe they could make backwards compatible APIs, though I doubt game developers still know how to these days.

    You can’t mandate they keep updating their old code on a game they don’t support anymore.

    First of all, sure you can. It’d be stupid, but you can.

    Designing a server to be self hosted is a critical choice you make very very early on in development

    There it is. Choice. That choice can be influenced. For instance, “you cannot sell your game in the EU” is a good reason to reconsider that choice. Or maybe “figure out what”'ll cost us more, the EU fine or having a few devs release a self-hosted server" for products developed while the law enters into effect.

    it will stop working eventually when external upstream apis stop being compatible

    What upstream APIs? The game has been abandoned. The server code is no longer being worked on. The auth is done server-side on servers they don’t even control. There is no upstream to break.

    You seem to take the current state of the game development industry and extrapolate from the game publisher’s point of view what would be achievable without losing money. That’s not how the law works. The law doesn’t care. It the law says “no visible blood in your zombie game”, you either don’t release in Germany or you find a way to comply. Nobody in the government cares about the complexity of remodeling games, all the hard work the colour designers did, the way the shaders were written, it just says “get rid of the blood or fuck off”. In this case, the law would say “make your game work or fuck off”.

    Games worked like this for a decade. They can be made to work like this again. “Modern” doesn’t mean “better”, it just means “different” when it comes to game servers. The only thing stopping games companies from doing that, is the financial incentive not to. Threaten 'em with a couple billion dollars of fines and they’ll realign their incentives. It worked great for social media companies and ad agencies.

    Some free-to-play video games would definitely fuck off. The companies willing to put up half a dev’s time every month to sync their protocol changes to their self hosted servers will be there to take gamers’ money they would’ve spent on the free to play stuff. There are billions at stake, and games companies are legally obligated to gobble up as many of their billions for their shareholders as they can.

    • pixxelkick@lemmy.world
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      2 days ago

      They don’t need to reslsse stuff they own to the public if they keep the servers running of course.

      If you mandate that they have to keep the servers running, they just wont bother providing access to the game in your country in the first place, because that would be absolutely insane. Any company would look at that and go “fuck that” and now if you live in that country, you just cant play the game, good job!

      No, they have to abide by the law.

      Same as above, if you make a law that causes the company to be unable to operate (you have asked something stupid of them) they just won’t even provide the game in your country. If the EU passed something like this it would instantly hamstring their entire gaming industry and they’d very very quickly lose a tonne of people who leave to go work in saner places.

      And the games where this is only a minor feature will be hit the least by the proposed legislation, if at all.

      Same as above

      I know that. But that doesn’t mean someone else can’t run the same protocol on bare metal. Just give gamers the ability to hook into someone else’s server after shutdown and you’ll be fine, probably. Make it part of your sunsetting strategy. Beats waiting for governments to come down and make you alter games you intended to drop in ways you don’t want to modify through lawsuits and regulatory pressure.

      This all costs money. Enormous amounts of money. If you make it cost too much money to provide the game in your country, they just wont even show up in the first place, so now you don’t get to play it at all.

      Wow, good thing they were mandated by law to release a v1.7 server so v2.4 of their game still works!

      Then they ABSOLUTELY would never even think about providing the game in your country. Do you understand how insane it is to try and force a company to release their propietary STILL LIVE auth backend? Do you understand how huge of a security risk that is? No company would EVER be cool with that.

      “Hey do we want to also spin up servers for our game in [country]?”

      “If we do, that country has legally mandated if we shut the game down we have to release copies of the game and everything needed to run it to the public, which would include our still live auth servers and etc that our other games depend on”

      “Oh, that’s insane, no nevermind I guess they don’t get to play our game then, lol”

      You’d be incredibly naive to think this is a sane ask of any company, no one will do it. Ever.

      There it is. Choice. That choice can be influenced. For instance, “you cannot sell your game in the EU” is a good reason to reconsider that choice. Or maybe “figure out what”'ll cost us more, the EU fine or having a few devs release a self-hosted server" for products developed while the law enters into effect.

      Pretty ubiquitously the answer will be “don’t release it in the EU at all, fuck em” because for most companies doing this would actively have huge downsides on the games performance.

      What you need to wrap your head around is the complicated tech stacks that back these online systems aren’t chosen for funises, they serve a purpose. These systems allow companies to reduce downtime, improve performance, provide telemetry and real time monitoring, etc etc. They use these for a reason.

      If you tell the company “If you wanna be able to release your game in EU, you either have to commit to keeping your servers on, or, you have to fuck up your entire tech stack and ruin your games performance”, they’ll just go “Guess we won’t release in the EU then lol”

      Games worked like this for a decade.

      Yeah, because they didn’t offer the massive multitude of features that people expect of them today.

      If you don’t want these online features to be so popular, stop buying games that have them

      And yet… crazy as it sounds, they still make tonnes and tonnes of money. Almost as if tonnes of other gamers out there like them and pay for them.

      Legally mandating companies have to commit suicide to sell in your country isn’t going to make them do it. It’s just gonna make them stop selling the game in your country.

      you either don’t release in Germany or you find a way to comply.

      Correct, and the issue is what is being asked of this movement is so insane to try and comply with that “dont release in [country]” is the better answer

      Sorry but that’s just the breaks. You’ll have to go convince a billion zoomers to stop paying for online microtransaction laden DLCs if you wanna make any actual headway here.