Stamets@lemmy.world to RPGMemes @ttrpg.network · 5 days agoThe Dice Giveth...lemmy.worldimagemessage-square33fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageThe Dice Giveth...lemmy.worldStamets@lemmy.world to RPGMemes @ttrpg.network · 5 days agomessage-square33fedilink
minus-squaresquaresinger@lemmy.worldlinkfedilinkarrow-up0·4 days ago Isn’t that right foot easy stuff? Sorry, don’t know if I understand what you mean with that. Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times? Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.
minus-squarepsud@aussie.zonelinkfedilinkEnglisharrow-up0·4 days agoA simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole That’s exactly the sort of thing a DM would set as DC10
minus-squaresquaresinger@lemmy.worldlinkfedilinkarrow-up0·4 days agoIf your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.
Sorry, don’t know if I understand what you mean with that.
Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.
A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole
That’s exactly the sort of thing a DM would set as DC10
If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.