Deceptichum@quokk.au to Programmer Humor@programming.devEnglish · 1 day agochoasquokk.auexternal-linkmessage-square123fedilinkarrow-up11.12Karrow-down112
arrow-up11.1Karrow-down1external-linkchoasquokk.auDeceptichum@quokk.au to Programmer Humor@programming.devEnglish · 1 day agomessage-square123fedilink
minus-squarepropitiouspanda@lemmy.cafelinkfedilinkEnglisharrow-up3·12 hours agoLegend of Zelda did it well. Honestly, I think a major issue with doors is that they just slow down gameplay. It’s like coming across a ladder only every building has one.
minus-squareInitiateofthevoid@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·2 hours agoAlmost all game-slowing doors are just hidden loading screen baked into the gameplay.
Legend of Zelda did it well.
Honestly, I think a major issue with doors is that they just slow down gameplay.
It’s like coming across a ladder only every building has one.
Almost all game-slowing doors are just hidden loading screen baked into the gameplay.