Mostly found it very unfun, I recognize that the math behind it works really well, but playing it always sort of gave the impression of most stuff just not doing all that much.
The expected result from what I could tell is that you always sort of scrape by, enemies will usually succeed in their saves etc. From what I understand this seems to be a reaction to the arms race PF1 adventure paths were. I just found that ultimately these things just made the game feel unfun.
I am certainly not 5e’s biggest fan, but I would rather have that (or the jank of a Shadowrun 5), than the constant feeling of ineffectiveness PF 2 gave me. This got marginally better when I swapped from Witch to Kineticist, but still ultimately didn’t fix my dissatisfaction.
Mostly found it very unfun, I recognize that the math behind it works really well, but playing it always sort of gave the impression of most stuff just not doing all that much. The expected result from what I could tell is that you always sort of scrape by, enemies will usually succeed in their saves etc. From what I understand this seems to be a reaction to the arms race PF1 adventure paths were. I just found that ultimately these things just made the game feel unfun. I am certainly not 5e’s biggest fan, but I would rather have that (or the jank of a Shadowrun 5), than the constant feeling of ineffectiveness PF 2 gave me. This got marginally better when I swapped from Witch to Kineticist, but still ultimately didn’t fix my dissatisfaction.