The spiffing brit recently did a video on a bunch of fun crap like this, he crashed it doing a lot of things.
My favorite was taking all the food out of someone’s house, reverse pickpocketing a poison apple in their pocket, the waiting around until 8pm when they eat and observing them dieing.
In Elder Scrolls III on Xbox, there was a memory leak that they couldn’t fix, so sometimes when the game is loading a new area, it actually reboots the Xbox. Apparently there’s a way the developer can keep a freeze frame loading screen up while the console completely reboots.
Interesting. My og modded xbox has a custom firmware, and launches games off a hard drive, i wonder how it would handle this. I might have to dig it out and ftp over a copy of ES3 just to try it out.
Yeah im still curious how that would work with a custom bootloader, but thats an interesting read.
I still can’t fathom how implementing that “solution” is easier than fixing a memory leak. Like what the hell?
Deadlines have entered the chat.
Fixing memory leaks (while not breaking anything else) is surprisingly difficult sometimes.
shareholders have entered chat
leaks are extremely hard to find and rebooting is just one function call.
It’s almost like it’s a requirement that Bethesda programmers never write defensive code.
Only cowards check for null.
ActiveNull is so much better though.
I only check for None
I always check for nuns out of habit
*remaster. It’s largely just a reskin. As such…yeah, this probably still crashes the game (if it was a legit bug itfp).
They patched SOME bugs, SpiffingBrit mentions the important ones to him they patched in his latest obliteration of Oblivion.
Except they changed engines, so a lot of those bugs they actually had to program back in
They changed graphics engine. The game engine is still the same.
They only used UE5 for the graphical component. The rest is still the original engine.
A bit like the halo master collection.
They sewed UE5 graphics on to Gambryo everything else. It’s the pigeon-rat of video games.
Just like god intended 🙂
and I’m willing to bet that there’s an hour-long video on Youtube about it
Hoodwinked, but not all that mad about it.
The fan wiki page says Salmo is programmed to deliver bread to the inns they visit but if you give them bread they eat it instead. The crash is probably due to attempting to complete delivery of an item that’s no longer in the inventory.
The wiki also says other characters in the game erroneously refer to Salmo with “she/her” pronouns, but until I ask Salmo for their pronouns I’ll keep using neutral language.
Sure, some bugs are amusing, even if only for their stupidity. I can do without bugs that crash the game, though.
Does the player character have to be present for this to happen?