In dnd 2024 every character knows common and 2 standard languages.

A rogue ability grants to the rogue the knowledge of the “thieves’ cant” and allows to select a language from the rare languages table.

I don’t understand if these 2 new rare language add to the first 3, making every rogue start with at least 5 languages, or if you just replace the two standard languages with “thieves’ cant” and another rare language.

Any suggestion on the proper rule interpretation? Also I have similar questions for druid and ranger abilities that grant new languages.

  • 20nat@feddit.itOP
    link
    fedilink
    arrow-up
    0
    ·
    15 hours ago

    Now I’m convinced that this is the proper interpretation, I think I will stick to the rule in my games but it still feels wrong for two main reasons:

    • I’ve never considered rogue or ranger a language heavy class, for me a wizard that knows 5 languages makes much more sense.
    • Apperently, according to the rules, there are 0 persons on the entire planet that know only 2 languages, even the stupidest barbarian out there has to know perfectly at least 3 languages.

    What do you think?

    • makeshiftreaper@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      8 hours ago

      I think it depends on your interpretation of “language” in 5E. I could see someone interpreting common and under-common being as similar as English and British English

      Rangers and Rogues are two classes that are generally interpreted as being better traveled which I would say is the argument for having that many languages. PCs are also very different from NPCs, any character that you play is already exceptional, so having more money, more skills, more languages is to be expected. Also, it’s not entirely unrealistic, there’s tons of bilingual/trilingual people in the real world, I bet you know words and phrases in multiple languages. I know you’re already fluent in English

      Although, I don’t know if this is RAW or commonly accepted home brew but generally anything under 3 INT isn’t considered capable of understanding language and if you roll a character that dumb I’d argue they shouldn’t be capable of speech