The executives, investors and accountants making the decisions that are ruining games are not millenials.
I am sure many are. Millenials are in their forties these days
The old ones, yes
They’re Elder Millennials at best (born in the 80’s, maybe late 70’s). Or do they qualify as another generation ?
Late 70s would fall in Gen X.
Millennials start at around '85 depending on who you ask.
Generations seem to be more vibes-based than anything.
Edit:typo
Late 70s and the first few 80s years is a stretch, that’s Xennials. Elder Millenials and Xennials have an uneasy truce but we know the difference
The average age of a manager in gaming is 45 and the oldest millennial is 44 lol get mathed idiot
Dude chill the fuck out.
I’m not the guy you’re responding to, but seriously you’re the idiot here.
The average age of a manager is 45 that means there are several that are younger and several that are older. Some may indeed be millennials. Maybe not.
Get “logiced” idiot! But foreal just chill out. What did that other guy ever do you other than suggest some managers might be millennials?
You’re tone policing a shitposting sub but I’m the one who needs to chill okay sure
If the average age is above any millennial, they couldn’t be the majority group. It makes no sense to pin blame on a younger generation when the reins of power are being clung to by the elder generation across all imaginable contexts, not just game development.
That guy said “many are”. Not most or majority or anything like that. I suppose it’s possible they edited their comment.
Sure man I’ll give up on the tone policing. You’re still an idiot going around calling other people idiots for no reason. Check your ego bro. That’s all I was saying
So almost half are millennials then?
Mean and median can be calculated for uneven distributions.
There’s actually a single gaming CEO that hasn’t been born yet, bringing the average down.
To be fair, “generations” are bullshit anyway
How quickly the goalposts move, very convenient
But yeah, I generally agree, I’m not the one that framed the discussion that way.
The only meaningful lines of division are along class groups, as the upper class continually consolidates wealth and decision-making power. It’s just that most rich people are also old.
It is the money people’s fault. Once there was money to be had in the industry, all the idiots moved in, and no power can resist them. The game devs hate making awful cash-grab games that aren’t fun to play, too.
Then they have the marketing team, that tell you it is fun to play and they make sure you will see the game everywhere, you dont want to miss out on this hype right?!
What, don’t you want to play “Kane and Lynch: Dog Days 2” just because we turned the entire fucking subway car into an advertisement for it?
It feels like the Mariachi band that only goes away when you pay them. If you don’t buy it, we’re going to have to buy space on your living room wall and put a speaker in there to play ads for it, so fucking buy it you dummy, you don’t have a choice.
And you will enjoy it. It will be game of the year, don’t think about it, just accept this game is brilliant, you just spent $90 on it after all!
Indie gaming is the best it’s ever been. AAA gaming was always going to devolve into cashgrabs.
AAA gaming shows the effects of late term capitalism on gaming.
And also, the rate of good AAA games coming out is still the same, it’s just they’re drowning by the see of identical boring cashgrabs.
It’s the same with all the other media, cool shit is still there, you just have to learn to filter the bullshit out.AAA games are made by companies that have boomers and early gen x in charge
Indie games are more likely to be made by people actually doing the development, i.e. millennials & early gen Z currently
Indie games have been having a great decade, AAA keeps getting worse
Thanks for attending my TED talk
Yeah, as far as I’m concerned most AAA games might as well be part of a totally separate hobby that I don’t pay much attention to.
I’ve had a similar experience.
For me it was more accessibility issues like timely checkpoints and not forcing the player to button mash.
I realized that a lot of my childhood gaming was possible because I just put up with gaming mechanics that need a lot of time and patience.
The past: don’t know what to do? Spending an hour just trying things and if that doesn’t work, try again tomorrow.
Today: don’t know what to do? This game has half an hour to give me a hint or I’m moving on to the next game cause I’m here to have fun damn it!
It’s far worse than pretty much any modern ARPG, not because the technology has improved but because people have learned from Diablo II’s mistakes.
I was ready to argue you at the start of the sentence and then went completely agreeing with you. New games aren’t better because they are new, but they have a potential to become better by learning about what worked good or bad in previous games. And it doesn’t make classics look bad now, like, we don’t need to fix Chess for how wild the horsey is in it, but coming to any old game requires setting oneself into the context of when it was launched, and therefore we need to see any new game through the lense of past experinces and how they learnt on mistakes of the past instead of repeating them.
Some people got it right back in the day.
Super Metroid is a perfect game from start to finish. I still play it a few times a year I’d say.
I seriously have nothing to say to anyone who doesn’t see it that way. If all you play is big budget corpo horseshit and your first instinct is to blame a generational cohort, that says more about you.
AAAlways has been .jpg. Just look at literally every sports game since the Street series.
Btw kudos on the memetic payload that is your username, you monster.
Hell yeah
Explicit content? What could be so explicit about a back massage?
To this day, I still wonder if the massager that my parents had, and LET US USE ON EACH OTHER, was actually marketed as a massager. It was basically the wand from the image above, but instead of the little egg/tooth vibrating thing on the end, it was like a massive UFO shape with different contours cut into rubber around the edge, and was big enough that it would be the appropriate size if we used it as a mace. Like, were they the typical ‘too innocent’ to think about it as a sex toy types, or was it really meant to be a massager?
Thoughts I shouldn’t have at night for $500, alex!
Indie gaming now is great for players, but for gamedevs it is a saturated market and most of them don’t make a profit
Gen X is running those companies, they’re the ones to blame for this shit.
I’ve been curious lately if the original Ape Escape is as good as I remember. I heard the sequels weren’t as good, but I have fond memories of the first game on PS1.
I prefer the sequels to AE1, with 3 being the best of the bunch (no pun intended).
As a millienial software dev:
Imo: What happened is twofold:
- The business grads also played games, and saw the money to be made.
- The best devs are smart enough to *not work in AAA Gamedev.
MBA = Megalomaniacsl Bastard Accountant
(with the fun bonus of almost no actual math required!)
MBAs, cause we gotta justify nepotism hires somehow.
Which is depressing as hell. I considered switching to game dev (since anyway want to change my stack and language), then realised that would be sacrificing too much for too little and abandoned the idea. I will have a better time making money doing something else and playing in free time than diving into this madness that does not even pay adequately in pursuit of the off-chance of getting to work on something great
I phone screened for a game dev position. The ad said about half my salary. It was going to be a big sacrifice. Then on the phone screen they said 10k less than that.
When I sounded concerned about money, I think that killed my chances. “Tell me more about this profit sharing” was almost certainly the end. It was for the best.
Millennials killed gaming. And coffee. And avocado toast.
More of a late stage capitalism issue than a millennial issue
‘Easy’ ‘solution’: Do game dev as a hobby, release as FOSS
get absolutely abused by employers squeezing every penny they can while blocking union efforts
He forgot that part
They played too many videogames instead of learning good skills. 😥
I don’t know, games are getting really good these days. If you ignore the aaaaaaa slop you’re going to find some awesome stuff
Serious, genuine question:
Has a team of, or single Zoomer game dev(s) … made… any… game?
I am not gonna pretend that I somehow know all games and all game dev teams by age, but uh…
Yeah, are there any notable games made by a team that is majority composed of people born after '96 ish?
Like… I am a millenial, and I am well aware of the ludicrous greed and mismanagement of AAA studios, how even most AA studios end up getting fucked by some kind of IP rights/funding issue, if they live long enough… I’m still pissed that EA killed Maxis… and I am also well aware of many games with primarily millenial dev teams… very often devolve into, or revolve around ‘millenial speak’ / ‘millenial writing’ …
Most of us millenials, outside of the tiny number of mod teams that actually stuck together long enough to form a game studio, or just outright form an indie dev studio… yeah most of us just jumped into the megacorp game dev meat grinder and then acted both entitled and surprised to find out that ‘corporation bad, actually.’…
But I seriously cannot think of a mainly zoomer game dev team that’s made anything other than pretty much shitty asset flips and/or outright scams, enternal alpha/early access type bullshit… or maybe mobile, gacha type games?
I would love to be informed that I am an idiot and there are some really good zoomer made games, but I am ignorant of their existence.
Hell, even a seriously good mod by zoomers would count, I know I was modding many games before I even got out of highschool.
A huge amount of games in the indie scene are made by zoomers. Lethal company was made by a 21 year old. The current game industry is composed of mostly millennials, but still a lot of zoomers.
Hey there ya go!
I didn’t know Lethal Company was made by a Zoomer.
Apparently he has been modding/making Roblox gamemodes/doing itch.io releases since he was 10!
LC isn’t exactly my cup of tea personally, but that is definitely a good example, LC has been quite popular.
Thank you for informing me =D
Yee game development is very accessible nowadays. Fortunately it still requires great effort to make a good game.
The interesting answer by the way is that there is a glut of them as Roblox, is actually a game mostly about making other games.
Its a more realized version of VR chat essentially for kids and alpha and Z is full of game devs who though are unfortunately in a single engine but with skill can actually transition to others and often do.
Some real talent is being cultivated but they are mostly unseen by looking at the places they aren’t.
See, I am aware of the … Im gonna call it ‘Roblox Capture’ phenomenon… and I am very, very concerned by this.
As you say… there legitimately are tons of neat gamemodes being made up by Zoomer (and presumably also Gen Alpha) budding game devs…
But as you say… its quite difficult to transition out of Roblox and learn all the other stuff you need to make your own game, especially if you are incentivized not to, by both the carrot of potential income, and the stick of everyone throwing a shit fit (cough, I mean uh, ‘difficulty in overcoming the momentum of the network effect’) if you try to move to your own platform.
Roblox… has a very, very predatory digital and real world currency scheme.
The Roblox owners are making way, way, waaaay more money off of their young gamemode devs than the tiny slice of the pie they actually get.
And… its also basically a lottery, like being a youtuber or an OF model or whatever: 99.9% of people make basically no money, 0.1% make a decent or sizeable amount… and you only ever hear about, or from, the tiny minoirty of successful people.
And thats to say nothing of how fucked up MTX and dark patterns are for the average user.
Basically, Roblox achieved a huge scale, fully realized version of what many pay to play GMod Roleplay Servers do/did as well as Roleplay Servers for like GTAV and RDR2 and other games…
You are right though that this is the interesting answer =D
But I seriously cannot think of a mainly zoomer game dev team that’s made anything other than pretty much shitty asset flips and/or outright scams, enternal alpha/early access type bullshit… or maybe mobile, gacha type games?
You didnt exclude game jam games and there are a lot of those. There are also quick games that are not meant to be expanded so they wouldnt count as eternal early access
Thats true, I did not explicitly exclude those, but I think you can tell that … I am trying to mean a game that… someone would actually pay for, a game that has at least some level of popularity, general cultural impact.
Some game jam games do kind of achieve this, some are later expanded into more fully fleshed out games that later release…
But generally speaking, a game jam is more or less a speedrun tech demo of you or your team’s ability to whip up something fairly basic… and most of these do not usually go on to have any real impact or popular awareness or even a niche following that expands outside of other game devs.
Its like a training routine / job interview process for a game dev.
I am not trying to insinuate no zoomers are technically capable of making a game, of course many obviously are.
I am trying to match the context and language of the OP, referring to a much more generalized: ‘what has been the effect of zoomer game devs on the kinds of games produced by game industry broadly?’
The people who break there bakes making the games. Are the ones who enjoyed them as kids. It’s the executives and managers who run the decisions. Who have never played games before.
the entire us went to shit, what’s your point