What? P2P is more hackable? Hacking just one central server is more difficult than hacking multiple P2P clients that check each other? That seems like strange reasoning. This really depends on the implementation, sure you can make it insecure, but you can also make it more secure.
And why wouldn’t you want to host your own games when you want to play them together with others?
Hosting your own games also gives you much more power over it, you can mod it more easily etc.
IMO game developers of multiplayer games should also have to release dedicated servers to anyone that buys their game, so that they are still able to play the game, even if the game developer shuts the servers down, or their country is embargoed by the country where the game developer is located.
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Multiplayer games also don’t need DRM
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What? P2P is more hackable? Hacking just one central server is more difficult than hacking multiple P2P clients that check each other? That seems like strange reasoning. This really depends on the implementation, sure you can make it insecure, but you can also make it more secure.
And why wouldn’t you want to host your own games when you want to play them together with others?
Hosting your own games also gives you much more power over it, you can mod it more easily etc.
IMO game developers of multiplayer games should also have to release dedicated servers to anyone that buys their game, so that they are still able to play the game, even if the game developer shuts the servers down, or their country is embargoed by the country where the game developer is located.
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