• chonglibloodsport@lemmy.world
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      4 days ago

      It’s self-consciousness (less charitably called hack writing or selling out). These are game developers trying to chase market trends rather than following their hearts.

      Some are honestly trying to make games that they themselves would love. But it does have a bit of the feel of “I love ice cream and I love dill pickles, so why not dill pickle ice cream?!”

    • .Donuts@lemmy.world
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      4 days ago

      Yup. Love it or hate it. I feel like Balatro renewed this hype train as it cooled off a bit. But even without it, Slay the Spire 2 would have brought it back again.

      I was on the fence for a long while but overall I’m enjoying these more and more. Some are more sophisticated than others!

      • Scratch@sh.itjust.works
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        4 days ago

        Rogue-like: Randomly generated levels, high difficulty, ‘run’ based with very limited continuity between runs. (Generally, items and resources gained on a run are lost when the run ends, usually there is an exception that lets you improve some aspect of your character for the next run)

        Deckbuilder: Actions, movement and/or abilities are controlled by randomly drawing power cards from a deck. Spent cards are move to a discard pile. When your draw pile is empty, shuffle the discard pile and move it to the draw pile.

        During the game, cards can be added and removed from the deck, allowing the player to tune their decks for a desired playstyle.